Crystal Towers 2
Mar. 1st, 2007 08:18 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Last weekend, Whitney and I were talking about the way that websites have fallen out of fashion. When a studio making a major film is wanting a homepage, or a new band wants to gain recognition, there's no need to start up your own website any more - everyone just puts themselves on to Myspace. And I can see why they do it. Now that the entire future of the Internet lies on the servers of about four Web 2.0-styled sites, why bother writing your own pages or forum software when there's a huge ready-made community that you can get instant connections to?
Now, for the moment, I've thrown my experimental new MMF2 project out the window (or more accurately, stored it away in a box in an attic somewhere) because it was getting too frustrating to write, but in its place I'm making something that I've been wanting to do for a while. And it's for the reasons outlined above that I have completely sold out and put up a Livejournal for it,
crystaltowers2. (Not a MySpace. I still have some dignity.)
If you're at all interested in my game-making activities and want to see what I'm doing, then please give it a read or friend it so that I'm not talking to a brick wall all the time. That's what happened with the news and comment system I spent ages writing for Special Agent, because the site wasn't in a place anyone actually cared about. And writing up some sort of progress log that people will read (or pretend to read and skip over) is amazingly encouraging when writing a large project like this. Eventually, I'm hoping to also use it as a hub for testers, to go with the bug tracking PHP software that I might finish at some point in my life.
Now, for the moment, I've thrown my experimental new MMF2 project out the window (or more accurately, stored it away in a box in an attic somewhere) because it was getting too frustrating to write, but in its place I'm making something that I've been wanting to do for a while. And it's for the reasons outlined above that I have completely sold out and put up a Livejournal for it,
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
If you're at all interested in my game-making activities and want to see what I'm doing, then please give it a read or friend it so that I'm not talking to a brick wall all the time. That's what happened with the news and comment system I spent ages writing for Special Agent, because the site wasn't in a place anyone actually cared about. And writing up some sort of progress log that people will read (or pretend to read and skip over) is amazingly encouraging when writing a large project like this. Eventually, I'm hoping to also use it as a hub for testers, to go with the bug tracking PHP software that I might finish at some point in my life.
Sympathy...
Date: 2007-03-02 09:31 pm (UTC)