The Underside - second preview
Jan. 31st, 2008 05:11 pm
Arthur Lee has released another preview version of The Underside, a side-scrolling platform adventure. I've mentioned the game before a few times here as something that I have very high hopes for - Arthur Lee, let's be honest, doesn't get on with a lot of people in the Click community, but you have to admit he's got a very professional-looking game here. He's good at getting the intangible charm and character in sprites that make things look so special.And what's really impressive about this release is that it includes the wonderfully-named Almighty Paintbrush, which is even at this stage a pretty complete world editor for the game. This is possible because most of the game is externalized into little script files, sprite sheets and level layouts - by modifying any of these it's possible to create your own adventure using the game's engine, making it one of the most fully modifiable games in the Click community next to Knytt Stories. A mod loader is included, but I couldn't get it to run and just overlaid the files myself. Two of them are included in the preview.
There have been many jokes about how similar the game looks to Cave Story, though those are wearing a bit thin now, and so is the frankly slightly schizophrenic defence by the author. It's never been a secret where the inspiration came from, though, and to be honest I don't see the problem with it - this might be the nearest thing we get to a sequel, and if it promotes the use of Click software by being a great example of what you can do with it while it's at it, all the better. In the end, the similarity is going to be an advantage, because even if it's labelled a "Cave Story creator"... that, to me, sounds like a pretty fantastic idea. Who knows, if the language and tile editor is simple enough to pick up, it might even become a new ZZT of sorts. But without the community - they can keep that.
The Underside preview 2
Speaking of ZZT....
Date: 2008-02-01 12:15 am (UTC)If you don't really want to come back, that's fine, I suppose.
Re: Speaking of ZZT....
Date: 2008-02-01 12:33 am (UTC)Subject
Date: 2008-02-01 02:59 am (UTC)Re: Subject
Date: 2008-02-01 03:07 am (UTC)By the way... who are you?
Re: Subject
Date: 2008-02-01 04:49 am (UTC)(Unless you have an IM client, by any chance?)
Unfortunately, I'm around pretty rarely as well.
Re: Subject
Date: 2008-02-01 06:35 am (UTC)Re: Subject
Date: 2008-02-01 07:37 am (UTC)Also, you're Schrödinger's Cat? Good to know, but then the question becomes, who were you? Everyone on the fora changes their usernames too fast for me to keep up. The "We must invent teleportation!" title made me think you were nuero for a second, but then I saw nuero reply to a post of yours, so either you have two accounts and are schizophrenic or you're not nuero. So now I'm even more confused.
Re: Subject
Date: 2008-02-01 05:47 pm (UTC)(We pretend Raistlenn never existed) My toolkit is in the newest version of Z-Files, the only relic of my past.
Re: Subject
Date: 2008-02-01 06:06 pm (UTC)I think I'm in something of a similar situation - my involvement with the ZZT community was when I was a bit... new (in fact it was my introduction to the Internet in general), so my past there isn't something of which I'm particularly proud - apart from The Mercenary, which I liked a lot, and it was a shame that it had to be cut so short.
My memory of it is of being rather hostile, but that was towards a sixteen-year-old idiot version of me - but I'm not sure they realize that I'm not the same any more. I hope I'm not, anyway.
Re: Subject
Date: 2008-02-01 06:39 pm (UTC)Re: Subject
Date: 2008-02-01 10:54 pm (UTC)And I don't care if I'm the only one out there even counting you; I liked ZZT Crime. :(
Anyway, I wouldn't know for sure, but I would guess that any specific legitimate grudges back from the day are gone, but as you've probably noticed, the community is kind of hostile just in general, just for fun. I wouldn't recommend plunging headlong into the IRC channel if the workings of the community still confuse you at this point, but you can ease yourself back in gradually (the fora are good for that,) or even if not, you can still make a cool game or something and limit your contact to the more serious people (Commodore, Quantum P.) plus me. :)
Re: Subject
Date: 2008-02-01 11:18 pm (UTC)Re: Subject
Date: 2008-02-01 11:46 pm (UTC)Oh hey, that's where your skull icon is from! I get it now!
Re: Subject
Date: 2008-02-02 05:52 am (UTC)Re: Subject
Date: 2008-02-01 04:10 pm (UTC)(My AIM account is, sadly for me, WongChungBang).
Re: Subject
Date: 2008-02-01 05:52 pm (UTC)Re: Subject
Date: 2008-02-01 10:55 pm (UTC)Re: Subject
Date: 2008-02-01 06:50 am (UTC)Also: This (http://zzt.belsambar.net/fora/viewtopic.php?t=2477) thread might be of interest to you. That song is Crazy Good. Hyponotic, even. The game is Crazy Good too. In conclusion, I'll check back in about 12 hours or so.
this is gingermuffins
Date: 2008-02-02 03:37 am (UTC)How many games are still available for Klik n' Play & Friends? I tried searching for some on the daily click, but nothing. Do any of these ring a bell:
Cerberus, Destruction Carnival, Bubble Girl, Cat People (I forget the name but it was by a guy called "THE BEST"), Illusions of Deception, Locked 7, Rex the bounty hunter, lunatic rover, an excellent christmas-themed point-and-click adventure game starring a cartoon animal who has to find a tree and chop it down with an axe, dexter's quest, harry driver deluxe, "paradox games" ...
I kind of miss them.
Re: this is gingermuffins
Date: 2008-02-02 05:51 am (UTC)The Christmas adventure is called "Freddy Trims A Tree" - I'm not sure if it's still available, but it was one of the first K&P-made games I ever downloaded! And it was pretty impressive, too, because I've always found point-and-click adventures difficult to make (you have to worry about pathfinding, scripting, and a whole host of other things).
Dexter's Quest does sound familiar, but I'm not sure what it is...
The community on TDC has descended somewhat into politics and general chaos recently, but the game-making side is still very much alive and well. As you can see a couple of entries ago, I have a large project of my own, but it's only getting there in small spurts.
Re: this is gingermuffins
Date: 2008-02-03 04:45 am (UTC)Nastyman must have been called THE BEST at an earlier point. I hope that cat warrior game still exists but I doubt it: it was completely nuts and flawed in just the right way.
A ZZT game I just finished had its roots in a KNP game I started when I was eleven or twelve, it's weird that the project is finally done with ... anyways I'll stop now.