We had those multiple-card and burn rules as well - I think that they're part of the base rules that aren't changed, but given the way that absolutely everything else in the game seems fluid...
10 seems so far to be consistently the burn card, and I can't remember any version that didn't have it. I see you also had the "reset to 2" rule for 2, but I think you're the first variant I've heard of to have nothing on the 7 (moving the rule that I was familiar with to the 8 and the one that I later picked up to the 9). I think that I'd seen the "change direction" rule on the 7 as well.
Slightly worryingly, remembering about this game and hearing about other people's rules is making me think that studying a memetic card game with rules originating and spreading throughout different regions would have been a great senior honours project as well...
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Date: 2009-04-21 03:52 pm (UTC)10 seems so far to be consistently the burn card, and I can't remember any version that didn't have it. I see you also had the "reset to 2" rule for 2, but I think you're the first variant I've heard of to have nothing on the 7 (moving the rule that I was familiar with to the 8 and the one that I later picked up to the 9). I think that I'd seen the "change direction" rule on the 7 as well.
Slightly worryingly, remembering about this game and hearing about other people's rules is making me think that studying a memetic card game with rules originating and spreading throughout different regions would have been a great senior honours project as well...