Killing a pie-pan ain't no big deal
Jul. 19th, 2010 07:54 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

In Britain, through the general ban on firearms, we're taught to fear guns and their effects, and we never really use them or even lay eyes on them most of the time. As chance would have it, for most of my time in Scotland I happened to live opposite the only licensed gun shop in the entire region, and gun-owning Americans have asked me if this ever made me feel unsafe in any way. No, it didn't, because the town was a quiet place where nothing ever happened. However, if I had also been living next door to the Fred Nutter Institute for the Criminally Insane, then that would have posed a problem - and unfortunately I view a large amount of America as rather closer to this. Not the people I was staying with - they were extremely responsible in their use and knowledge of them, and I was given a strict safety course and an eloquent speech about a gun being a simple tool - but, for example, the idea that most of the people on FA who regularly post pictures of their arsenals are allowed to handle anything sharper than a 2B pencil quite frankly scares me to death.
Given the frightening image surrounding guns from my own point of view, I was very surprised at how this sort of mythically powerful weapon seemed so normal and almost toy-like when viewed up close.
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On my own end, I had insisted for a long time that playing violent games wouldn't teach you how to handle and fire a real weapon, so it's rather unfortunate that I was told that people who played games tended to have a large head start in the co-ordination required to aim accurately. And I was rather proud of knocking one of the two targets over on my first attempt, even if there's video evidence of me being rather surprised by the recoil. In fact, it's frighteningly similar to just playing Silent Scope - only with the addition of being punched in the shoulder a bit every time you fire.
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Date: 2010-07-19 02:53 pm (UTC)I was also the best out of my party. Not that I'm competitive.
and time for an appropriate icon.
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Date: 2010-07-19 10:06 pm (UTC)Perhaps games are producing a generation of humans with augmented hand-eye coordination all round! And my mum used to think I was wasting my time...
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Date: 2010-07-19 03:07 pm (UTC)It doesn't sound like they put anything too powerful in your hands; I remember going out there for my first time, and deliberately having a 9 mm put in my hands first (as oppsoed to the .22). Hey, if we're going to introduce someone to a firearm for the first time, let's put the most intimidating and get the fear out of the way, right?
As I said to you upon my departure, though - you were definitely in good hands. It's important to have respect for them as a tool - albeit one that could cause significant damage - and frankly, not to view it as an extension of your penis.*
* Ironic that the short-barreled ones are almost better for that.
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Date: 2010-07-20 12:30 am (UTC)Your comment about the 9mm reminded me of something else - the surprising dissonance between how... big and menacing a gun looks and how intimidating it actually is. Of the selection I saw, the pellet gun - the weakest of the bunch - actually looked the most intimidating to me because of the long sniper-esque barrel and the scope.
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Date: 2010-07-19 04:37 pm (UTC)Maybe it's the grainy quality of the photo, but it really does look quite sinister...
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Date: 2010-07-19 09:44 pm (UTC)It really is a weird photo. It doesn't look like me because I never imagined I'd be in that setting.
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Date: 2010-07-19 05:06 pm (UTC)I'm not sure how much you've been following the UK news, but there have been two high-profile manhunts (http://en.wikipedia.org/wiki/Cumbria_shootings)for people who have gone crazy with a gun (http://en.wikipedia.org/wiki/Raoul_Moat) (the latter featuring an extraordinary guest appearance at the last minute from Gazza, of all people) in the last month and a half.
This Guardian piece (http://www.guardian.co.uk/commentisfree/2010/jun/05/cumbria-shootings-not-inexplicable) was probably the most interesting look at one of these two events I've seen: it makes the valid point that our gun laws do still allow a large portion of freedom like this.Actually, that's the wrong article and I'm not sure I can find the right one. This is (http://www.guardian.co.uk/commentisfree/2010/jun/03/gun-control-cumbria-shootings) certainly worth reading, if not the one I'm looking for.Anyway, crucial point is that I'm glad we're not in place where we're taught that guns are a right or a normal part of everyday life. [There follows long discussion about the fact that regulation is a lot more feasible in the UK than US, which we all know, and I'll spare you.]
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Date: 2010-07-19 05:07 pm (UTC)no subject
Date: 2010-07-19 05:07 pm (UTC)no subject
Date: 2010-07-19 05:33 pm (UTC)I think games are getting more sophisticated so it is not just a stable cursor as here are slight movements for reality sake.
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Date: 2010-07-19 10:00 pm (UTC)It certainly sounds like it would be... awkward to be left eye dominant but right-handed - I can't imagine how any design could really get over that.
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Date: 2010-07-20 05:38 pm (UTC)You can equally do this by the same triangle frame on an object, then close one eye, then switch eyes and see which one allows you to keep seeing the object. The former method is more interactive though with people which is apparently good for society.
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Date: 2010-07-20 06:26 pm (UTC)no subject
Date: 2010-07-19 08:11 pm (UTC)no subject
Date: 2010-07-19 09:01 pm (UTC)The first rifle you fired (and what is pictured here) is a Mossberg 702 rifle, .22 caliber. You also fired a spring-powered air rifle, .177 caliber. I don't know what make it is. And you were very good with them, especially given that you'd never done it before!
Next time we'll bring out the big stuff :D
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Date: 2010-07-19 09:56 pm (UTC)I think that what games do most of all - mostly with regard to guns but extending into other areas as well - is create this sense that death is something temporary and reversible. As much as I enjoy it, I was always uncomfortable with how Unreal Tournament used the word 'kill' and have made it a point not to use the word in any game that I've written, but I'm not sure how far this crosses the line into neuroses.
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Date: 2010-07-20 04:02 am (UTC)no subject
Date: 2010-07-22 02:20 pm (UTC)