Pastadventure
Oct. 4th, 2010 01:25 pmMy dreams often alternate their viewpoints back and forward between being from my own point of view, and controlling a different person from a third-person perspective as if playing a game. So I'm not entirely sure if this was meant to be a game or not in the dream, but that's how I remembered it. This was an adventure set somewhere very much like the city environment of Flashback - I remembered talking about a sequel to Toonstruck with
rakarr, but this might have been a detail that the dream made up and didn't happen in real life... either way, this was meant to be related to it and had something to do with the daughter of the antagonist from the first game coming back and turning the cartoon world into a dystopian future.
The most striking feature of the setting was its use of pasta as currency. The storyline was mainly about this main character being Arthur Dented along in an effort to stop the evil forces, because for some reason he had been transported to this world with a huge bin-bag full of various types of pasta, which had become somewhat rare in this world - an assortment of smaller ones like macaroni as well as long strands of fettuccine and spaghetti, all very distinctly dyed for the benefit of the colourblind. The longer varieties played a double role, not only as currency like the rest but also as a means of puzzle solving - some points in the game would require you to feed a certain length of a certain colour of spaghetti into a machine to progress. I remember having to activate a control panel for something by cutting off an inch of bright purple and sticking it on to a board on the wall, then expending smaller lengths to rotate each control a set distance.
I sort of want to try making it, more for the puzzle aspect than the adventure one (which didn't really come into play at any point during the dream).
The most striking feature of the setting was its use of pasta as currency. The storyline was mainly about this main character being Arthur Dented along in an effort to stop the evil forces, because for some reason he had been transported to this world with a huge bin-bag full of various types of pasta, which had become somewhat rare in this world - an assortment of smaller ones like macaroni as well as long strands of fettuccine and spaghetti, all very distinctly dyed for the benefit of the colourblind. The longer varieties played a double role, not only as currency like the rest but also as a means of puzzle solving - some points in the game would require you to feed a certain length of a certain colour of spaghetti into a machine to progress. I remember having to activate a control panel for something by cutting off an inch of bright purple and sticking it on to a board on the wall, then expending smaller lengths to rotate each control a set distance.
I sort of want to try making it, more for the puzzle aspect than the adventure one (which didn't really come into play at any point during the dream).
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Date: 2010-10-04 06:20 pm (UTC)no subject
Date: 2010-10-04 06:24 pm (UTC)no subject
Date: 2010-10-04 06:29 pm (UTC)no subject
Date: 2010-10-04 06:33 pm (UTC)I would also like to see that game be made.
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Date: 2010-10-04 06:34 pm (UTC)Just thinking a bit more, the bow ties ones could unlock the doors to puzzles and the rewards could be to open up the other levels.
So in short...Drop all projects and make the pasta game!
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Date: 2010-10-04 08:13 pm (UTC)no subject
Date: 2010-10-04 08:20 pm (UTC)no subject
Date: 2010-10-04 09:13 pm (UTC)no subject
Date: 2010-10-04 09:14 pm (UTC)no subject
Date: 2010-10-04 09:15 pm (UTC)Er, I mean, yes, they certainly do.
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Date: 2010-10-08 10:43 pm (UTC)I didn't think it was possible to lose a LucasArts game. I was wrong.
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Date: 2010-10-08 10:47 pm (UTC)no subject
Date: 2010-10-08 11:51 pm (UTC)I was very surprised in Indiana Jones and the Fate of Atlantis when I was first taken to the Game Over screen, and it slowly dawned on me that it was actually genuine.