The Classics Club
Jan. 31st, 2011 06:56 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I seem to have accidentally started a classic game club of sorts. (The page isn't quite finished.) It was something that I had intended to suggest to
videogame_tales for some time, but after casually mentioning the idea in someone else's thread on the Classic Games board on GameFAQs, people decided that they liked my suggestion much more than the dreadful original one and readily put their heads together to come up with how it could be run.
The idea is much like a book club conducted through a message board. A group of people play through a given classic or classic-styled game that (hopefully) they haven't played for a while, and discuss its merits, faults or anything else remotely remarkable about it - not competing against the inexorable onslaught of cacophonous bleating that characterizes much of the Internet, but amongst nice, easy-to-get-along-with people who speak using actual words in complete sentences, over a glass of wine and listening to Brahms' Third Racket. (If you want.) It was for that reason that my first thought was to put the idea to a community full of people that I knew very well, but the population of the classic games board have a much higher average age and comprehensibility than most Internet message boards, and there's already a lengthy topic about modern games that people are currently playing, that has now been running for 26 volumes, therefore nearly thirteen thousand posts.
This month, then, or whatever arbitrary time span this ends up taking place in, we're talking about The Secret of Monkey Island. It's only been up a day, but the topic will likely pick up over the next couple of weeks as more people play and gather their thoughts on it. We have a mixture of people who are coming at the game for the first time and those who are replaying it - I myself completely spoiled the game for myself the first time by reading a guide the whole way through, and it was that age where you just remember anything as long as it has no practical real-world use, so I don't know what it'll feel like for someone coming to the game with no knowledge of the puzzles. But now I'm poking around with the iOS version, which messes up a significant amount of things but has the courtesy to provide the original game as an option as well. Already, thanks to this topic one long-time player of the game has already discovered something new in it, and that's a very pleasing thing to have happened.
There's another three feet or so of snow forecast from tomorrow morning to Thursday, so at least I'll have plenty of time indoors.
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The idea is much like a book club conducted through a message board. A group of people play through a given classic or classic-styled game that (hopefully) they haven't played for a while, and discuss its merits, faults or anything else remotely remarkable about it - not competing against the inexorable onslaught of cacophonous bleating that characterizes much of the Internet, but amongst nice, easy-to-get-along-with people who speak using actual words in complete sentences, over a glass of wine and listening to Brahms' Third Racket. (If you want.) It was for that reason that my first thought was to put the idea to a community full of people that I knew very well, but the population of the classic games board have a much higher average age and comprehensibility than most Internet message boards, and there's already a lengthy topic about modern games that people are currently playing, that has now been running for 26 volumes, therefore nearly thirteen thousand posts.
This month, then, or whatever arbitrary time span this ends up taking place in, we're talking about The Secret of Monkey Island. It's only been up a day, but the topic will likely pick up over the next couple of weeks as more people play and gather their thoughts on it. We have a mixture of people who are coming at the game for the first time and those who are replaying it - I myself completely spoiled the game for myself the first time by reading a guide the whole way through, and it was that age where you just remember anything as long as it has no practical real-world use, so I don't know what it'll feel like for someone coming to the game with no knowledge of the puzzles. But now I'm poking around with the iOS version, which messes up a significant amount of things but has the courtesy to provide the original game as an option as well. Already, thanks to this topic one long-time player of the game has already discovered something new in it, and that's a very pleasing thing to have happened.
There's another three feet or so of snow forecast from tomorrow morning to Thursday, so at least I'll have plenty of time indoors.