What have videogames done to us, that you assumed that the goal was to rescue the princess, even though (I believe) the intro just said you were going to play with her...
Also, the 'sprite problems' at the edges are 1) map problems, and 2) endemic to any NES game that scrolls in two dimensions. I'll spare you the technical explanation (unless you want to hear it, in which case I'll go on and on<3)
I just realised that they started the game by first introducing you to an enemy that you CAN'T jump on, even though jumping on them is how you're supposed to deal with every other enemy from then on. That is... TERRIBLY short-sighted..
(Or, wait, no-- is it that the FROG can jump on people, but normal Nemo can't? Argh X3)
Y'know, when I saw that jump, I thought "this is a Capcom game isn't it" XD; (Apparently it is.)
It's so strange that the powerups hurt you until you 'subdue' them, even though they just hold still! Given that they hold still, there's basically no reason for them to damage you, as they won't be a threat once you understand not do jump on them.... and the way they cause you damage makes it seem like they're there to be defeated just like all the OTHER enemies... I'd say you're actually doing well considering the mixed messages this game sends X3
Have you noticed the weird compression artifacts this is having? I'm tempted to suggest something like uploading the video at double resolution, as counterintuitive as that sounds... I don't know if that would actually work, though. There's probably NES-uploaders out there who would know! (I googled quickly, but nothing turned up..)
no subject
Date: 2011-08-28 03:30 am (UTC)What have videogames done to us, that you assumed that the goal was to rescue the princess, even though (I believe) the intro just said you were going to play with her...
Also, the 'sprite problems' at the edges are 1) map problems, and 2) endemic to any NES game that scrolls in two dimensions. I'll spare you the technical explanation (unless you want to hear it, in which case I'll go on and on<3)
I just realised that they started the game by first introducing you to an enemy that you CAN'T jump on, even though jumping on them is how you're supposed to deal with every other enemy from then on. That is... TERRIBLY short-sighted..
(Or, wait, no-- is it that the FROG can jump on people, but normal Nemo can't? Argh X3)
Y'know, when I saw that jump, I thought "this is a Capcom game isn't it" XD; (Apparently it is.)
It's so strange that the powerups hurt you until you 'subdue' them, even though they just hold still! Given that they hold still, there's basically no reason for them to damage you, as they won't be a threat once you understand not do jump on them.... and the way they cause you damage makes it seem like they're there to be defeated just like all the OTHER enemies... I'd say you're actually doing well considering the mixed messages this game sends X3
Have you noticed the weird compression artifacts this is having? I'm tempted to suggest something like uploading the video at double resolution, as counterintuitive as that sounds... I don't know if that would actually work, though. There's probably NES-uploaders out there who would know! (I googled quickly, but nothing turned up..)
Anyway, huzzah. :D