davidn: (prince)
[personal profile] davidn
After a huge lull, I seem to be entering a new era of enthusiasm and productivity! It'll probably last another day or two. But at least I got another Flash sketch out of it:


Running Free - a mini gravity-switching platform/puzzle game


Almost uniquely among my experiments, this one actually has a title, so hopes are high for it actually becoming something. The idea is that gravity is the only thing you have any control over at all - use the arrow keys to switch its direction and guide the stick figure into collecting the red stars (to be rewarded with nothing happening just now). He'll turn when he hits a wall, but after a gravity change, he'll always continue in the same direction he was going - play about with it for a bit, you'll get the hang of it.

This could turn into a game limited by your number of lives, to collect stars within a time limit, complete levels with a limited number of shifts available - or a variety of all three of those and more. Already I find it quite satisfying to just zoom around, which feels like a good sign.

You can drive yourself mad working out where the sound effects are from if you choose to. (I've just downloaded a new sound package.)

Date: 2011-09-05 07:54 pm (UTC)
From: [identity profile] tamakun.livejournal.com
The sound package sounds distinctly... Japanese. I would almost think Trauma Center but every sword-slash in Japanese anime sounds like that noise.

It took me a few moments to realize that I didn't have to drop the little guy just perfectly to get him to collect the one star right beside the spikes in the middle of the stage, but rather, use the right-hand gravity side.

I like puzzles like this, because aside from appreciating feeling smart in solving it, I have to give props to those who created the puzzles in the first place :)

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