davidn: (Jam)
[personal profile] davidn
In any area of coding, there are some things that you just can't do deliberately, no matter how hard you try. Such as collapsing your level into a black hole when you try to slide a piece:


http://www.youtube.com/watch?v=OgRdOV73D_c

It's nice that it still recognizes your effort and achievement - however, I'd better go back and try to find the exact point where I managed to break this quite so badly.

Date: 2011-12-15 03:46 am (UTC)
From: [identity profile] ravenworks.livejournal.com
I love those moments so much. I've always wanted to figure out the kinds of logic that lead to them, and produce things like it deliberately, because you're right, it takes enough weird, non-linear sorts of interactions that it's not exactly intuitive... Recognizable patterns, working in unrecognizable ways...

Date: 2011-12-15 05:47 am (UTC)
kjorteo: Glitched screenshot from Pokémon Yellow, of Pikachu's portrait with scrambled graphics. (Pikachu: Glitch)
From: [personal profile] kjorteo
And here I was thinking that a discussion about weird singularity glitches needs way more Cthulhoid fat Yoshis Ravenworks to be legitimate.

Date: 2011-12-15 03:59 am (UTC)
From: [identity profile] rakarr.livejournal.com
Spontaneous singularity or early Katamari-tetris prototype?

I have to say I vastly prefer this version to the regular frustrating sliding block puzzle!

Date: 2011-12-16 11:34 am (UTC)
From: [identity profile] rakarr.livejournal.com
There is no excuse for these awful abominations. I exempt yours only because you are a friend!

Date: 2011-12-16 11:35 am (UTC)
From: [identity profile] rakarr.livejournal.com
That is to say, most of them seem designed to be ridiculous and frustrating, but still I hate them.

Date: 2011-12-15 04:25 pm (UTC)
From: [identity profile] xaq.livejournal.com
(10-12 minutes of stunned speechlessness later)

...just to get the requisite jokes out of the way, did you inadvertently divide by zero at some point there?


Seriously, though, that's just.... ....what the hell.

Date: 2011-12-15 09:54 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
"Luke, there are times when a gentleman must admit to his mistakes... and I admit, destroying the world in a black hole is a pretty big one. I wasn't expecting that to happen at all."

"Gosh Professor! At least it wasn't as bad as the time that lady asked us to move all those pancakes onto another plate for her!"

"Luke!"

:P

D.F.

Date: 2011-12-15 10:59 pm (UTC)
From: [identity profile] dr-dos.livejournal.com
I had this excellent bug when working on Tyger where bears decided that rather than attack they player they would just dance.

Date: 2011-12-16 01:01 am (UTC)
kjorteo: Screenshot from Daedalian Opus, of a solved puzzle with the text "GOOD" displayed on underneath it. (GOOD)
From: [personal profile] kjorteo
That is amazing.

Date: 2011-12-16 01:02 am (UTC)
kjorteo: Photo of a computer screen with countless nested error prompts (Error!)
From: [personal profile] kjorteo
To be fair, I'm pretty sure that's how you're actually supposed to solve some of the later Diabolical Box puzzles.

Date: 2011-12-16 01:37 am (UTC)
kjorteo: Glitched screenshot from Pokémon Yellow, of Pikachu's portrait with scrambled graphics. (Pikachu: Glitch)
From: [personal profile] kjorteo
Worth (1/0) Picarats.

Date: 2011-12-16 11:37 am (UTC)
From: [identity profile] crassadon.livejournal.com
my, what a. . .fun, game.

Date: 2011-12-19 02:58 pm (UTC)
From: [identity profile] tamakun.livejournal.com
If your plan is to create some way to relax the player after a short while, this kind of level, with an impossible result but an unorthodox solution, may be a good way to make them look at it, realize that "yes, I meant to do that" and carry on.

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