Okay, it is pretty clever the way they let people invent their own fear without having to do anything more than spawning cupboards by putting in the capacity for performing an action hesitantly.
(I'd have been tempted to go back and try that big door again after you learned how to open the cupboards, though! Although it probably would have just been "it's locked" or something..)
"There's some sort of ghostly emission here.." I was going to ask, actually, whether you could see the intermittent spattered trail of blood you'd been following the entire way... it was light enough that I figured it would stand out in grayscale, but eight minutes in was the first time you commented on it..
Watching you put that plant on the table, suddenly I want to watch people re-enacting famous scenes from film history as clumsy in-game avatars or something. I can't even imagine how unplayable these are going to seem once some more natural form of interacting with these environments is invented...
Have you noticed that the leftmost column of pixels of your video feed seems to be wrapped around from the right side?
Did you ever figure out if tilting to one side was a bug, or if the character was meant to have a limp? (It seemed to go away in subsequent areas, or did I just stop noticing it?)
no subject
Date: 2012-01-08 03:39 pm (UTC)(I'd have been tempted to go back and try that big door again after you learned how to open the cupboards, though! Although it probably would have just been "it's locked" or something..)
"There's some sort of ghostly emission here.." I was going to ask, actually, whether you could see the intermittent spattered trail of blood you'd been following the entire way... it was light enough that I figured it would stand out in grayscale, but eight minutes in was the first time you commented on it..
Watching you put that plant on the table, suddenly I want to watch people re-enacting famous scenes from film history as clumsy in-game avatars or something. I can't even imagine how unplayable these are going to seem once some more natural form of interacting with these environments is invented...
Have you noticed that the leftmost column of pixels of your video feed seems to be wrapped around from the right side?
Did you ever figure out if tilting to one side was a bug, or if the character was meant to have a limp? (It seemed to go away in subsequent areas, or did I just stop noticing it?)