Thank you for that email-friendly spoiler consideration :)
The invisible floor makes sense, even though it's... totally unique! I'm rather glad to be informed that that wasn't a deliberate blockade to prevent you coming through that room in the opposite direction than was intended, as I'd thought... someone said I was doing some minor sequence breaking there, is there a more correct way in?
Having to build up a Shinespark through a door is a clever touch, I think someone (possibly you) mentioned it in the Youtube comments as well... every game should have one or two things that are a little insane :)
I feel rather bad about leaving those wall-jumpers and the punk flamingo behind, now! Though I'd made so many mistakes during the escape that I wouldn't have had time to get them. It must be said that the destruction caused by that last explosion was a lot more... comprehensive than I'd ever guessed.
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Date: 2013-06-04 07:39 pm (UTC)The invisible floor makes sense, even though it's... totally unique! I'm rather glad to be informed that that wasn't a deliberate blockade to prevent you coming through that room in the opposite direction than was intended, as I'd thought... someone said I was doing some minor sequence breaking there, is there a more correct way in?
Having to build up a Shinespark through a door is a clever touch, I think someone (possibly you) mentioned it in the Youtube comments as well... every game should have one or two things that are a little insane :)
I feel rather bad about leaving those wall-jumpers and the punk flamingo behind, now! Though I'd made so many mistakes during the escape that I wouldn't have had time to get them. It must be said that the destruction caused by that last explosion was a lot more... comprehensive than I'd ever guessed.