Ah, I'm using a different DirectX display mode (largely to speed things up compared to CT2) - I may have to include some options to configure it if it causes screen tearing for some people.
And yes, the game is based on the platform environment for Crystal Towers 2 with an editor and room loader on top of it (instead of every level's layout being made directly in MMF2 and packed into the EXE), and whenever you interact with an object, it sends a message to the script interpreter that I took from Hatogate, which I'm extending to do the things that I need it to do for a platform adventure. The cave of teapots was a placeholder, but comments on Tumblr have left me wanting to explore the possibilities!
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Date: 2013-08-19 08:15 pm (UTC)And yes, the game is based on the platform environment for Crystal Towers 2 with an editor and room loader on top of it (instead of every level's layout being made directly in MMF2 and packed into the EXE), and whenever you interact with an object, it sends a message to the script interpreter that I took from Hatogate, which I'm extending to do the things that I need it to do for a platform adventure. The cave of teapots was a placeholder, but comments on Tumblr have left me wanting to explore the possibilities!