Considering how much of a blast I had with the game, I'm highly amused to see your take on some of the puzzles, talking your way through things, also noting things that I believe I never figured out (those "noise fields") and how things reacted in this space.
Also, "I'll take the lot" is TOTALLY a British term, isn't it?
I continue to be amused by your "---WHAT" reactions, particularily when you look into the doily-like patterns and end up elsewhere. What I'm amazed with in this game is how seamless everything is despite its nonlinear design!
This is one of those games where you have to appreciate the design method behind it. So many crazy designs and a successful implementation!
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Date: 2013-10-13 06:09 pm (UTC)Also, "I'll take the lot" is TOTALLY a British term, isn't it?
I continue to be amused by your "---WHAT" reactions, particularily when you look into the doily-like patterns and end up elsewhere. What I'm amazed with in this game is how seamless everything is despite its nonlinear design!
This is one of those games where you have to appreciate the design method behind it. So many crazy designs and a successful implementation!