Date: 2013-10-13 06:09 pm (UTC)
Considering how much of a blast I had with the game, I'm highly amused to see your take on some of the puzzles, talking your way through things, also noting things that I believe I never figured out (those "noise fields") and how things reacted in this space.

Also, "I'll take the lot" is TOTALLY a British term, isn't it?

I continue to be amused by your "---WHAT" reactions, particularily when you look into the doily-like patterns and end up elsewhere. What I'm amazed with in this game is how seamless everything is despite its nonlinear design!

This is one of those games where you have to appreciate the design method behind it. So many crazy designs and a successful implementation!
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Jun. 26th, 2025 11:33 am
Powered by Dreamwidth Studios