As I alluded to in my last video, if you weren't around when Prince of Persia was released it's difficult to describe just how amazing it looked - as simple as it looks today, there had been nothing that looked that fluid and film-like before. In this video, I explore three attempts that other people made at making these games, and accidentally demonstrate just how hard Prince is to get feeling right - each of them quirk it up in different yet fairly similar ways.
http://www.youtube.com/watch?v=UyCM9XkQ4vk&hd=1
Featuring:
http://www.youtube.com/watch?v=UyCM9XkQ4vk&hd=1
Featuring:
- Zorro by Capstone Software
- Cruel World by Makh-Shevet
- Arabian Nights 2D by Jordin Kee
- Frustration
- Screaming
- At least two sounds stolen from Doom
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Date: 2014-02-08 05:28 pm (UTC)In addition to Zorro overusing those spinning platforms, it can hardly be ignored that they just didn't... work, with me teleporting through the edge of one and their erratic behaviour when you walk through them - and the level "design" is of just splatting these elements all over the place rather than having a coherent thread through the level. You even have to hurt yourself to get off the first screen of the game - it feels like a special game mode where a random generator does it and you have to work out the most efficient way through.
I never noticed the Zorro sprite stealing - the movement looks pretty similar, but while standing still he's viewed in 3/4 view and I don't think they're quite identical enough to just be palette swaps... it was definitely referenced, though.