I can't imagine the choice of variable name being a European thing, but these things have surprised me before. I vaguely remember that in the books I used to read, Z$ was typically used as the input variable, I for loops, and I can't remember any of the rest. (Mostly single-character variable names and no concept of scope - how was this ever considered an easy language!)
Notably, this video was approximately twice as long before I cut out the loading times. I couldn't believe that it took three separate loading times to even reach the first event!
I was curious about the genius behind using joystick port 2 as the first port as well - I read somewhere that it was done that way because port 1 was wired to double up for certain keyboard presses, for some equally opaque reason.
I really wanted to try the Bobsled again, but I would have had to go through the entire sodding game again to retry it! Even with emulator fast-forward, that was more than I was prepared to do at the time, even though I was disappointed in my unimpressive performance. But in the real Olympics, you have to wait four years before you try it again!
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Date: 2014-02-22 03:46 am (UTC)Notably, this video was approximately twice as long before I cut out the loading times. I couldn't believe that it took three separate loading times to even reach the first event!
I was curious about the genius behind using joystick port 2 as the first port as well - I read somewhere that it was done that way because port 1 was wired to double up for certain keyboard presses, for some equally opaque reason.
I really wanted to try the Bobsled again, but I would have had to go through the entire sodding game again to retry it! Even with emulator fast-forward, that was more than I was prepared to do at the time, even though I was disappointed in my unimpressive performance. But in the real Olympics, you have to wait four years before you try it again!