Livejournal seems to have caught the Windows 8 tablet bug that's been infecting a lot of things (have you logged into Paypal recently?) - unattractive boxy layouts, large fonts and little information!
The background/foreground situation is that... at certain points in the Act 2 stages (I can't remember it happening in the Act 1 once), you'll either be platforming sideways or running into the screen or in free movement, in segments that aren't always that well-defined. The issue is that I can't think of a way to make a challenging game out of them - they need to flow very smoothly to get the thrill of speed and nonsensical agility, but if a player fails to react and follow the thread, everything quickly comes to an unsatisfying halt.
There must surely have been games that had you going back into the main levels to beat challenges as a secondary progress token before I did, but... it is pretty strongly reminiscent :)
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Date: 2014-05-24 08:46 pm (UTC)The background/foreground situation is that... at certain points in the Act 2 stages (I can't remember it happening in the Act 1 once), you'll either be platforming sideways or running into the screen or in free movement, in segments that aren't always that well-defined. The issue is that I can't think of a way to make a challenging game out of them - they need to flow very smoothly to get the thrill of speed and nonsensical agility, but if a player fails to react and follow the thread, everything quickly comes to an unsatisfying halt.
There must surely have been games that had you going back into the main levels to beat challenges as a secondary progress token before I did, but... it is pretty strongly reminiscent :)