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Following my complete failure to save the earth last time, I got a lot of very valuable advice about what to expect from UFO Enemy Unknown. So here, recorded for posterity, is a rematch where I successfully complete a mission - although I have to be honest and say that saving and reloading constantly still seems to be the best way to go.
This was played in OpenXcom, which is a source port of the original that has some interface niceties such as making it much less easy to misclick and send someone wandering off in the wrong direction, telling you how much of items you already have when you're buying them, and so on. It's also very moddable - the music pack is by Gifty (with a small adjustment by me).
http://www.youtube.com/watch?v=DIHuWSVq0SM&hd=1
From my experience so far, the game seems to have a topsy-turvy difficulty curve of the first couple of missions being much, much harder than the ones that follow it - you start off with soldiers that are made of plasticine and can't hit the broad side of a barn, but once you've got people that have survived a couple of missions and have researched personal armour, the odds tilt much more heavily in your favour. I've got into the habit of save-scumming if I really don't like the outcome of a turn, but now that I have an idea of what I'm doing the game is merely very, very hard instead of insurmountable.
This was played in OpenXcom, which is a source port of the original that has some interface niceties such as making it much less easy to misclick and send someone wandering off in the wrong direction, telling you how much of items you already have when you're buying them, and so on. It's also very moddable - the music pack is by Gifty (with a small adjustment by me).
http://www.youtube.com/watch?v=DIHuWSVq0SM&hd=1
From my experience so far, the game seems to have a topsy-turvy difficulty curve of the first couple of missions being much, much harder than the ones that follow it - you start off with soldiers that are made of plasticine and can't hit the broad side of a barn, but once you've got people that have survived a couple of missions and have researched personal armour, the odds tilt much more heavily in your favour. I've got into the habit of save-scumming if I really don't like the outcome of a turn, but now that I have an idea of what I'm doing the game is merely very, very hard instead of insurmountable.