What a weird game. On the one hand, it has lots of good things going for it - customisable characters, 3d graphics, cool dragonpeople - and on the other, it has incomprehensible near-identical names, no point to anything beyond 'go to the next point on this list', and a complete lack of cohesion. Stuff just... happens. NPCs say words at you with no meaning or context; the plot tries to be deep and engaging but just comes off as random and bizarre. The idea of the constellations suddenly moving until you realise they're really a monster, or the anvilicious shadow getting bigger and bigger as the dragon descends, they're great ideas - it's the closest the game comes to a moment of tension! But they don't build up to anything plot-wise, there's no foreshadowing or reason for them to happen, they're just dropped in out of nowhere as another random encounter, so the impact they do have is wasted. And then you have to contend with HRRRGKKKHA being kidnapped by HHHRGKHAGOR, who is HHGKHRRRK's brother, then HHHGAKKHA is upset and wants you to go to HKKGHA's fortress HHHHRRRKKK...
At least the drawbridge didn't open with "Ahh, weariness! Oh, despair! Ohh, the bitter pill of self-delusion!".
no subject
Date: 2014-08-31 01:47 pm (UTC)At least the drawbridge didn't open with "Ahh, weariness! Oh, despair! Ohh, the bitter pill of self-delusion!".
D.F.