Oct. 1st, 2006

davidn: (prince)
My latest game has finally been named "Special Agent" after I was completely unable to think of a better title for it. It's a platformer in the style of Apogee's "Secret Agent" from 1991, with a set of three objectives per game level. The controls aren't standard Click setup this time: S is to jump/confirm, TAB to bring up the menu/cancel, and A and D fire.

You play as Special Agent Robert, whose latest assignment is to reach one of the remote islands owned by the SDDS (the Society for the Development of Diabolical Schemes) and to sabotage their buildings. This will prevent them from being able to carry out their world-threatening plans, such as flooding the crisp market with Prawn Cocktail flavour, and giving Jeremy Beadle another daytime TV programme.

There are two game modes - Graded and Time Attack. In Graded mode, you are scored on how completely you finish every mission, with regard to enemies destroyed, items collected, and so on. In Time Attack (which opens after you've finished a level in Graded mode) only the time you take to reach the exit matters.

In this demo, three stages are available - the tutorial and two full levels. You'll be able to save the world from a virus to remove all Click games from the Internet, and a spate of demo timeouts. The online high score table also works for the two game modes on all levels.

The game's site is at http://wired.st-and.ac.uk/~wong/agent/. I'd really like to hear what you think of it so far.

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