Stumbling through... an out-take
Sep. 6th, 2011 12:10 pmI had meant to do another NES game this weekend, but I didn't quite get around to it - I instead stuck myself fiddling with various codecs and formats, trying to find the combination that would involve the least amount of post-editing, as resycnhronizing the commentary on the Little Nemo video took me absolutely ages.
To test things, I started up Shadowgate - a game that I'd played before but could only vaguely remember the solution to - and proceeded to mutter to myself throughout, narrating actions as I did them so that I could line up the audio and tell whether the timing on the sound and video were off from each other. Most of it wasn't worth posting, but I thought that this part was too good to waste. After forgetting exactly what was in which coffin and failing to cross that room the first time:
http://www.youtube.com/watch?v=IOw7-oaWhGg
By some coincidence, the portion of the video ID after the "-" is quite similar to the noise I make during it.
The good news is that the video worked - I could just put the video and the two audio tracks together and they suffered no misalignment at all, so the next real video will be much easier to produce this time around. For my own future reference, the magic combination is:
Window recorded through Camstudio: FFDShow codec at 50fps, maximum framerate, no auto-adjustment
Microphone audio recorded in Audacity through the Front Mic audio device, exported to FLAC
Game audio recorded in Tracktion through Pod X3, through a line physically coming out of the speaker headphone socket and into the Pod's guitar input, also exported to FLAC
Video still seems such an inconvenient thing to work with, what with desynchronization and worrying about potential compression artefacts... somehow, a standard format that everybody can play (like MP3 and OGG) still hasn't emerged, though I think that MP4 (and H264 or whatever that is underneath - this is part of the problem) might be going a reasonable way to change that.
To test things, I started up Shadowgate - a game that I'd played before but could only vaguely remember the solution to - and proceeded to mutter to myself throughout, narrating actions as I did them so that I could line up the audio and tell whether the timing on the sound and video were off from each other. Most of it wasn't worth posting, but I thought that this part was too good to waste. After forgetting exactly what was in which coffin and failing to cross that room the first time:
http://www.youtube.com/watch?v=IOw7-oaWhGg
By some coincidence, the portion of the video ID after the "-" is quite similar to the noise I make during it.
The good news is that the video worked - I could just put the video and the two audio tracks together and they suffered no misalignment at all, so the next real video will be much easier to produce this time around. For my own future reference, the magic combination is:
Window recorded through Camstudio: FFDShow codec at 50fps, maximum framerate, no auto-adjustment
Microphone audio recorded in Audacity through the Front Mic audio device, exported to FLAC
Game audio recorded in Tracktion through Pod X3, through a line physically coming out of the speaker headphone socket and into the Pod's guitar input, also exported to FLAC
Video still seems such an inconvenient thing to work with, what with desynchronization and worrying about potential compression artefacts... somehow, a standard format that everybody can play (like MP3 and OGG) still hasn't emerged, though I think that MP4 (and H264 or whatever that is underneath - this is part of the problem) might be going a reasonable way to change that.