davidn: (skull)
[personal profile] davidn
I had meant to do another NES game this weekend, but I didn't quite get around to it - I instead stuck myself fiddling with various codecs and formats, trying to find the combination that would involve the least amount of post-editing, as resycnhronizing the commentary on the Little Nemo video took me absolutely ages.

To test things, I started up Shadowgate - a game that I'd played before but could only vaguely remember the solution to - and proceeded to mutter to myself throughout, narrating actions as I did them so that I could line up the audio and tell whether the timing on the sound and video were off from each other. Most of it wasn't worth posting, but I thought that this part was too good to waste. After forgetting exactly what was in which coffin and failing to cross that room the first time:


http://www.youtube.com/watch?v=IOw7-oaWhGg


By some coincidence, the portion of the video ID after the "-" is quite similar to the noise I make during it.

The good news is that the video worked - I could just put the video and the two audio tracks together and they suffered no misalignment at all, so the next real video will be much easier to produce this time around. For my own future reference, the magic combination is:

Window recorded through Camstudio: FFDShow codec at 50fps, maximum framerate, no auto-adjustment
Microphone audio recorded in Audacity through the Front Mic audio device, exported to FLAC
Game audio recorded in Tracktion through Pod X3, through a line physically coming out of the speaker headphone socket and into the Pod's guitar input, also exported to FLAC


Video still seems such an inconvenient thing to work with, what with desynchronization and worrying about potential compression artefacts... somehow, a standard format that everybody can play (like MP3 and OGG) still hasn't emerged, though I think that MP4 (and H264 or whatever that is underneath - this is part of the problem) might be going a reasonable way to change that.

Date: 2011-09-06 04:23 pm (UTC)
From: [identity profile] scani.livejournal.com
[livejournal.com profile] l0ne_w0lf played Shadowgate a lot in my presence... though I have to say, the most entertaining part of the game for me has to be the death scenes.

It's a sad thing that your adventures have ended here!

Date: 2011-09-07 01:11 am (UTC)
From: [identity profile] ravenworks.livejournal.com
When you said that something made you yelp in the room with the coffins, the goblin wasn't what I expected (http://www.youtube.com/watch?v=73kASTZ80T8) :)

I really don't know what to think about how you were so startled by it, though :D I wonder if nostalgia has something to do with it? (Or just how high the volume was?)

Date: 2011-09-07 12:14 pm (UTC)
From: [identity profile] rakarr.livejournal.com
The failing-torch music seems to panic you as much as Sonic's drowning music, the difference being that you didn't panic quite so badly as to lose all coordination.

I played Shadowgate at a fairly young age, and the amazingly frequent attendance of the grim reaper had me thinking very morbid thoughts for perhaps the first time in my life - questions about death, that sort of thing.

So, next, Uninvited? Or maybe Maniac Mansion.

Date: 2011-09-07 06:18 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
"...seeing as most of the video would be of me standing around stuck."

You could always ask that mysterious lady in the hallway. She seems nice; I'm sure she'd give you some pointers.


D.F.

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