Automating Big Band
Apr. 16th, 2014 10:34 pmI downloaded competitive jiggle-em-up Skullgirls a couple of weeks ago and have been having a lot of fun with it. But being the person that I am, it inspired a coding task.
As an aside from the normal character roster, one of the bonus characters (and to date only male fighter in the game) is Big Band, who appears to be an anthropomorphic saxophone, and his signature move is to pull out his trumpet, whereupon your controller turns into a set of valves that you can use to tootle at your opponent.
So I chose to spend a couple of evenings writing a little background program to get the anthropomorphic saxophone character Big Band to play MOD music. Here's a brief explanation - it features Ode to Joy and The Day the Night Slept!
http://www.youtube.com/watch?v=6nKe9d5Mkvs&hd=1
As an aside from the normal character roster, one of the bonus characters (and to date only male fighter in the game) is Big Band, who appears to be an anthropomorphic saxophone, and his signature move is to pull out his trumpet, whereupon your controller turns into a set of valves that you can use to tootle at your opponent.
So I chose to spend a couple of evenings writing a little background program to get the anthropomorphic saxophone character Big Band to play MOD music. Here's a brief explanation - it features Ode to Joy and The Day the Night Slept!
http://www.youtube.com/watch?v=6nKe9d5Mkvs&hd=1