Which shed?
Apr. 21st, 2009 10:40 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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It looks rather like this, but less Windowsy |
What's most interesting about the game is its heavily memetic nature - when I went to university the next year, it seemed that everybody I met knew the game (though never under the same name), but despite always sticking to that set of core rules, every single school group had its own unique idea of just how many powercards there were, the values to which they were assigned and the effect of each one. To be able to play it with any new group of people, we had to first agree on a cobbled-together combination of the rules that we'd brought from our own respective territories, which we would then bring back and introduce when we went back to visit home again, thus spreading individual rules gradually throughout the world. I'm trying to dance around the uncanny similarity of this to how Triple Triad worked, but that had exactly the same idea.
The Wikipedia article on it lists a variety of weird and wonderful effects and conditions, some of which I'm familiar with through picking them up from other students from across the country. But my "home" Inverurie Academy powercards were as follows:
2 - The value of the pile returns to 2
7 - Transparent card, takes the value of the first non-7 card below it
10 - Burn the shed! The cards in the pile are taken out of the game
Ace - Nominate the next player to put down a card, and play continues from them
I'm interested to know just how many variants are represented by my Friends list. What were your rules?
no subject
Date: 2009-04-21 04:39 pm (UTC)2s reset
7s are transparent by one card (2 7s would be a 7)
10s burn (as do 4 of a kind on top of each other)
As high
Also stuff like when you're playing your table cards at the end, you're only allowed to play one of any type (say you had two kings on the table, you're only allowed to play one at once), but if you can't play a card, you are allowed to "play" the card you have and pick it up with the rest of the pack.
no subject
Date: 2009-04-21 05:41 pm (UTC)Now that you mention it, I'm not sure about the rule that I said above of the 7's transparency going down to the last card that wasn't a 7... it's entirely possible that it was just the previous card. Although I have a vague memory that the only time you would be laying on a 7 would be when the pile was burned because of four sevens, and the next player would have to lay on a non-existent 7 or pick up nothing.
I'm struggling to recall our rules for the table cards, too... I think we allowed matching cards to be played at once, and I think we allowed the play/pick up to hand rule on only the blind cards.
no subject
Date: 2009-04-21 07:16 pm (UTC)no subject
Date: 2009-04-21 07:22 pm (UTC)And that sounds exactly like our common room - card games and the continuing stereo war of metal versus pop. I was never much good at Spit, people could usually deal themselves to completion by the time I'd picked up my first card.
no subject
Date: 2009-04-21 07:37 pm (UTC)no subject
Date: 2009-04-21 11:04 pm (UTC)no subject
Date: 2009-04-21 11:25 pm (UTC)