davidn: (prince)
[personal profile] davidn
It looks rather like this, but less Windowsy
A few years before the senior honours project that would ensure that I never wanted to see another pack of cards ever again, we used to constantly play a card game that I always knew as Shed in the sixth year common room. The aim of the game is to shed three layers of cards - in hand, face up and face down - and take it in turns with other players to build up a pile of cards (building a shed, I suppose) in the middle of the table, increasing the size and value of it gradually while trying to avoid getting into a situation where you're unable to play and therefore have to be the one to pick up the pile. Certain cards, called powercards, could be played no matter what the pile's current value was and had special effects such as reducing the required value of the pile to 2 or reversing the order of play.

What's most interesting about the game is its heavily memetic nature - when I went to university the next year, it seemed that everybody I met knew the game (though never under the same name), but despite always sticking to that set of core rules, every single school group had its own unique idea of just how many powercards there were, the values to which they were assigned and the effect of each one. To be able to play it with any new group of people, we had to first agree on a cobbled-together combination of the rules that we'd brought from our own respective territories, which we would then bring back and introduce when we went back to visit home again, thus spreading individual rules gradually throughout the world. I'm trying to dance around the uncanny similarity of this to how Triple Triad worked, but that had exactly the same idea.

The Wikipedia article on it lists a variety of weird and wonderful effects and conditions, some of which I'm familiar with through picking them up from other students from across the country. But my "home" Inverurie Academy powercards were as follows:

2 - The value of the pile returns to 2
7 - Transparent card, takes the value of the first non-7 card below it
10 - Burn the shed! The cards in the pile are taken out of the game
Ace - Nominate the next player to put down a card, and play continues from them

I'm interested to know just how many variants are represented by my Friends list. What were your rules?

Date: 2009-04-21 03:09 pm (UTC)
From: [identity profile] diarytypething.livejournal.com
Okay, starting close to "home", here's the Alford Academy version, which was known as Shit Heads, or Pyramids:

2 - next player misses a turn
3 - transparent card
7 - next card has to be equal-or-lower, rather than the usual equal-or-higher (reverts back to normal play after someone puts down a lower card)
10 - burn card
Ace - highest card, but also the reset

There was another card that could be used to make someone else pick up all the previously played cards, and although I think it was the Jack, I wouldn't put money on it.

Speaking of gambling, were you allowed to have cards at school? They're supposed to be banned in all Aberdeenshire schools because they "encourage gambling", and the official rule at Alford was that teachers should confiscate them on sight put the owner/players on detention, but it wasn't always enforced because not many teachers want to spend their lunch break supervising detentions for pupils caught engaging in a quiet and harmless activity.

Date: 2009-04-21 03:41 pm (UTC)
From: [identity profile] e-to-the-ipi.livejournal.com
The RGC version was again just "Shithead"

There was also the rule that if all four cards of a certain value were played on top of each other, they (and maybe everything below) was burnt. Also, you could play multiple cards of the same value.

2 - Reset to 2
3 - Most powerful card. Is instantly burned after that round of play ends - you can never pick up the three. The only way one could avoid picking up the stack after a three aws played was by playing another 3, an 8, or a 10.
8 - invisible card.
9 - next card has to be equal-or-lower, rather than the usual equal-or-higher (reverts back to normal play after someone puts down a lower card) [I'm pretty sure you couldnt play this on a 3, but otherwise at any time.]
10 - burn card

I've played a couple of variants, including with "change direction of play" and "miss a turn", and I'm sure I've missed at least one from these rules, and this may be an amalgam...


We actually stopped playing this, and moved onto Egyptian Monkeyspank" (http://en.wikipedia.org/wiki/Egyptian_Ratscrew), which roughly resembled a violent combination of snap and beggar-my-neighbour, with some more insane rules. The fact that a pair with another card between was treated the same as a pair made for a lot of fun.

Date: 2009-04-21 11:03 pm (UTC)
From: [identity profile] e-to-the-ipi.livejournal.com
I think 7 may've switched direction or missed a turn. Not 100% sure...

Date: 2009-04-21 04:39 pm (UTC)
From: [identity profile] kytheraen.livejournal.com
Again, Shithead. There was a version called Danish Bastards, but it was apparently shite so no one played it.

2s reset
7s are transparent by one card (2 7s would be a 7)
10s burn (as do 4 of a kind on top of each other)
As high

Also stuff like when you're playing your table cards at the end, you're only allowed to play one of any type (say you had two kings on the table, you're only allowed to play one at once), but if you can't play a card, you are allowed to "play" the card you have and pick it up with the rest of the pack.
Edited Date: 2009-04-21 04:41 pm (UTC)

Date: 2009-04-21 07:16 pm (UTC)
From: [identity profile] kytheraen.livejournal.com
I'm not from Aberdeen, I just live here now. I went to high school in the Borders. I do miss my common room :P Did nothing but play Shithead and Spit all year.

Date: 2009-04-21 07:37 pm (UTC)
From: [identity profile] kytheraen.livejournal.com
Yeah, that sounds like me. I was Spit Queen ;)

Date: 2009-04-21 11:04 pm (UTC)
From: [identity profile] e-to-the-ipi.livejournal.com
You had to lay on non-existant cards? We always had it that when a player burnt cards, she got to play the follow up with any card of his choice.

Date: 2009-04-21 05:33 pm (UTC)
From: [identity profile] starfishchris.livejournal.com
"Shithead" down south, too. I never understood the rules as the special cards were different every single time I played it, but the name and basic principle of the game was always the same.

Date: 2009-04-21 09:13 pm (UTC)
From: [identity profile] kibet.livejournal.com
Shed sounds like it was shortened shithead. We were the same as most. Our 8 was the transparent card, 2/10/ace were the same as mentioned. Burning with 4 of a kind or the ten always gave you an extra go, however you could only play the yen on lower cards. One additional rule we had was that before the game started, we could swap the house cards for the three in our hand. Also it was always red 3 to start, If no red 3 then it was black 3 or red 4 or black 4... Etc until a card could be played.

Date: 2009-04-22 07:36 am (UTC)
From: [identity profile] kibet.livejournal.com
whoops, yeah I meant pick and choose the cards. It was also a good time to cheat as people were concentrating on their own cards and you could do the flip over so that you could get a trick card on the face downs.

I also was excellent at cheat as I never bluffed but actually cheated. Once there is a pile, you put 10 cards down with say 3 queens on top, then just say 3 queens. If you are called on it, most people just turn over the top 3 cards. It was never about winning though for me, it was about seeing how much you could get away with before you were caught.

Date: 2009-04-24 06:54 pm (UTC)
From: [identity profile] quadralien.livejournal.com
I know I'm a bit behind the journal, but anyway - I remember you having to come up with an alteration to the aces rule because of me.

Aces may not be used to nominate yourself.

To everyone else, I assure you, the tactic made perfect sense at the time.

From Clare

Date: 2009-05-05 10:08 pm (UTC)
From: (Anonymous)
Aaaw, this has brought back lovely memories of the 6th year common room. I was gonna say that card games SHOULD be banned, as once in game of poker you boys were playing MY SOUL was offered as bet by someone. The reason being that it was worth the most because it was purest!! Ha ha ha! Also we definitely had a rule in shed when a certain card (maybe a 4) was laid we all moved round one seat.
Clare(x)

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