Just when it looked like they were finally getting somewhere, 3DRealms finally collapsed under the weight of its own inaction today. Joe Siegler seemed quite surprised by the news himself, so it doesn't look like this was something that had been coming for a while - possibly their publisher finally got fed up of the twelve-year wait for them to do anything at all. Most other places that mention the shutdown are quite difficult to get to at the moment as the servers strain under the added weight of the Internet directed towards them.
It's a rather sad whimpering conclusion to a company from the DOS shareware days that I grew up with, though I have to admit that they completely deserved to go, having transformed from their former glory into the industry's longest running joke. In fact, I'm not sure what miracle allowed them to even survive this long, because I can't actually remember the last time they released anything, instead rolling along downhill and punting themselves along with the occasional port or engine licence. Even though their relevance was at an end more than ten years ago, it still feels like the end of an era I grew up with, and I might have to spend some time looking at my Apogee library again this weekend.
In honour of the better times, have some music from Rise of the Triad. Because it was great.
Come to think of it, at least this frees up some people who might be able to give us a new Commander Keen game.
It's a rather sad whimpering conclusion to a company from the DOS shareware days that I grew up with, though I have to admit that they completely deserved to go, having transformed from their former glory into the industry's longest running joke. In fact, I'm not sure what miracle allowed them to even survive this long, because I can't actually remember the last time they released anything, instead rolling along downhill and punting themselves along with the occasional port or engine licence. Even though their relevance was at an end more than ten years ago, it still feels like the end of an era I grew up with, and I might have to spend some time looking at my Apogee library again this weekend.
In honour of the better times, have some music from Rise of the Triad. Because it was great.
Come to think of it, at least this frees up some people who might be able to give us a new Commander Keen game.
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Date: 2009-05-07 07:44 pm (UTC)Anyway, I had been saying for years that they had managed to make it completely impossible for DNF to live up to its own legacy. Yahtzee put it best when he said "I just hope that 3D Realms understands that if this game doesn't turn out to be history's greatest contribution to human culture and the cure for at least one type of cancer, I and every other reviewer on earth are going to saw its bollocks off." One of the writers from SomethingAwful suggested (several years ago) that the only way for them to save face at this point would have been to release a screensaver and call it Duke Nukem Forever, just accept the backlash for that one, and start working on something new and unrelated with no hype whatsoever, only announcing that they're making a game two or three days before it hits shelves.
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Date: 2009-05-07 08:07 pm (UTC)Surprisingly, until DNF superseded it very recently, the game that held the record for time between inception and release was Mother 3, having been on hold in various forms since it was first started for the SNES in 1994. For a while, the N64 version was the one that got the furthest, but I'm very glad that the developers eventually had to abandon it and had the sense to rework it as a GBA game, because the 3D version looked stupendously ghastly.
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Date: 2009-05-11 07:55 am (UTC)I believe the problem is not so much that progress wasn't made but that work was continually scrapped. Wasting time is a whole different beast to throwing it away, and while sometimes this is a good thing - many ideas need to be developed to see just how viable they are - sometimes you just have to suck it up and make do with what you have. Nothing is perfect, however if your game doesn't have enough merit and requires several cycles of failed ideas, you should move on.
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Date: 2009-05-07 07:58 pm (UTC)no subject
Date: 2009-05-07 08:09 pm (UTC)no subject
Date: 2009-05-08 04:29 pm (UTC)no subject
Date: 2009-05-08 04:33 pm (UTC)