davidn: (prince)
[personal profile] davidn
It turned into something in the end after all.



As I explained none of it last time - this is a Java port of Jason Jupiter by Neil Drage, which was one of the first games that I can remember playing. I put it together as my first real test of Multimedia Fusion 2's applet export feature - it's looking good so far, but to achieve my original plan of grabbing levels from files as I upload them is going to take some work yet (Java applets have slightly strict rules about accessing external files - this applet just has a big list of levels stored as text).

The original eight levels are in the game, though, as faithfully as I could make them - the only major change being that after a large dilemma over the level called "Your Bound to Lose a Life" I decided to correct it in the interests of sanity. You notice all sorts of things when you have to examine a game more closely than you would - in this case I think I just found that the original author was getting a bit fed up near the end, because the colours stop changing after level five, and the later ones are a lot more simple in layout than the first few.

So I now have a level interpreter that I can just add on to - it's very nice to not have to worry about spreading events over an entire application for a change. A version with an editor and level set stitcher-together should be the final product from this.

Date: 2009-07-13 07:56 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
Heh, I managed to get to the dizzy heights of (wait for it) level 2 on my first go before losing all my lives - I lost three out of four to that pink git on level 1, after it took me a while to realise I couldn't jump over him in the middle of the section because I get stuck in the grey stuff which then dissolves underneath me and drops me out right on top of him. But hey, that's the way these things go. :P Cool conversion job, man!

D.F.

jj

Date: 2009-08-09 02:15 pm (UTC)
From: (Anonymous)
this is amazing man - thanks vey much. i loved this game back in the day and now having an affair with it again... fair play to you.

Date: 2009-08-12 10:31 pm (UTC)
From: (Anonymous)
woaaaa. Used to get pcplus every month and absolutely loved this game. good job man! have you any idea where an actual copy can be obtained? miss those original beeper sound effects. cant believe its 20 years.

andy

tomfo2003@yahoo.co.uk

Jason Jupiter 2 next?

Date: 2009-12-02 04:21 pm (UTC)
From: (Anonymous)
Hi David,

I'm the Neil Drage that wrote the original back in 1988/89. I can't believe you've ported it to Java! It really does look and feel the same. Does it have the original infinite lives password?

I'm amazed people remember this game. I just threw it together during the first year of my degree - it gave me much needed extra cash to live on :-)

Neil

Re: Jason Jupiter 2 next?

Date: 2009-12-03 02:09 pm (UTC)
From: (Anonymous)
You've done a pretty faithful copy of the original as far as I can tell, though I haven't played it in years.

I can send you Jason 2 if you want. For that one I wanted to do something using graphics rather than text, but I didn't want the hassle of doing collision detection and masks so I did a Boulderdash type game which had the graphics in squares like a chess board. It appeared in a later issue of PC Plus, but I don't think it was as popular as the first version...

Neil

Re: Jason Jupiter 2 next?

Date: 2011-01-12 04:53 pm (UTC)
From: (Anonymous)
Press ??? Key ha ha ha ha ha ha ha ha

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