davidn: (prince)
[personal profile] davidn
I had a dream about a game where you were a film director. It looked reasonably like Habbo, with the scene you were shooting viewed isometrically, the actors in the middle of the set and the crew and cameras around it. Your objective was to move the cameras about and switch between them to capture as much of the scene as possible without also getting any of the equipment, crew or multiple other distractions into the frame (one of the scenes was shot in a living room, with three yellow chicks zooming around the walls).

If you got anything on camera that you weren't supposed to, such as when I moved a camera too far over and saw the bearded lighting director hiding halfway down a flight of stairs, it would announce this with the noise from MGS that can only be described as "!", and your little director jumping up and down with steam coming out of his ears and a giant spiky speech balloon shooting up above his head and proclaiming "ARSES".

I remember another scene where you were filming for the news with a massive crowd running towards you, having to hold your resolve to get it on camera until they were nearly on top of you. But just before they ran you over, the FBI agent among them would reveal himself and stop them - he was the one who was disguised as an ice cream van.

I wonder how workable it would be.

Date: 2009-12-07 01:39 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
I would play that game just for "ARSES"

Date: 2009-12-07 02:09 pm (UTC)
From: [identity profile] e-to-the-ipi.livejournal.com
It sounds a lot more feasible to try and view it as filming documentaries, which is where it seems more plausibly like what happens.

Surely it's more of a camera+editing sim than director, per se? In that you're not actually directing anything.

On the other hand, I've got a feeling that if I mentioned this to my climbing friends, who work in digital effects, this would sound something like a busman's holiday. It feels like to be able to create something genuinely impressive would be beyond the specs of a 'mere' game, but a program to actually create like this, is, well, pretty close to what Pixar does.

Date: 2009-12-07 03:59 pm (UTC)
From: [identity profile] e-to-the-ipi.livejournal.com
I was more comparing it to people who work in digital effects/animation on film - you're never really going to do that well in comparing that.

However, if events unfold in a predicted way, but you're guiding the recording and which bits are shown, this would seem to lead to make an excellent documentary-maker/newseditor/propagandist sim.

Date: 2009-12-07 03:25 pm (UTC)
From: [identity profile] ikodomoonstrife.livejournal.com
That sounds pretty cool, and if nothing else, it would at least be unique ^^

Date: 2009-12-07 08:35 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Malfunction)
From: [personal profile] kjorteo
Getting inspiration for what would surely be a massive and ridiculously epic project if pursued, from something you saw in a dream? Now that's just silly.

Date: 2009-12-08 05:26 am (UTC)
From: [identity profile] crassadon.livejournal.com
I'd play it.

It would be like Pokemon Snap, expect that you're judged over a continuous series of events, rather than a single picture.

Date: 2009-12-08 03:23 pm (UTC)
From: (Anonymous)
I have the "!" noise on my phone as a ringtone, I can give it to you over bluetooth at Christmas if you want! That and the codec ring... I am friends with a massive MGS geek.

Date: 2009-12-08 03:23 pm (UTC)
From: [identity profile] pami-zee.livejournal.com
That was me, sorry :S

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