Page Summary
ravenworks.livejournal.com - (no subject)
rakarr.livejournal.com - (no subject)
- (Anonymous) - (no subject)
Style Credit
- Style: Starflower for Mobility by
- Resources: Rounded Star 005
Page generated Jun. 28th, 2025 01:26 am
Powered by Dreamwidth Studios
no subject
Date: 2010-01-12 12:06 am (UTC)no subject
Date: 2010-01-12 12:09 am (UTC)no subject
Date: 2010-01-12 12:13 am (UTC)You just reminded me that to this day, my parents don't know what my first (multisyllabic) word was -- I would apparently insist "tenadee", growing more and more frustrated when no-one understood me. (My second word was 'pooka', which they finally interpreted when it expanded to 'compooka', which has been a nickname for 'computer' in my house ever since... they should have been worried then, I suppose. :P)
no subject
Date: 2010-01-12 11:44 pm (UTC)no subject
Date: 2010-01-13 12:09 am (UTC)no subject
Date: 2010-01-13 12:18 am (UTC)no subject
Date: 2010-01-12 12:45 am (UTC)Actually, I do that with post-it notes. Random scrawl that is difficult to interpret afterwards, not trigonometry.
I'm not entirely sure that a combo meter would be necessary (but I don't know what you had envisioned) but a stopwatch object to slow down time would be nifty. Maybe it could be a synthesisable item so you could use it whenever you want, but the use of one consuming the watch and with requirements just steep enough that you wouldn't have too many of them?
no subject
Date: 2010-01-12 12:47 am (UTC)no subject
Date: 2010-01-12 12:58 am (UTC)no subject
Date: 2010-01-12 01:22 am (UTC)no subject
Date: 2010-01-12 12:57 am (UTC)All of those four blue items on the right are actually separate, but you're right in guessing that they're synthesis rewards. The general idea of the CT2 synth rewards is that they're not consumable - you get the little synth item 'ingredients' that you find around the levels and can manufacture your own of some of them from other items, but the eventual goal items that you get are there permanently as trophies and might give you other abilities as side effects (for example, synthesizing the Quartz Flask gives you the Heal spell rather than acting as a one-use item). As far as I remember, the ideas were:
- A compass that would add a fourth arrow to the ones in the hub to aid your navigation (though admittedly not a very useful level)
Some sort of artefact that I hadn't decided on in order to give you a time-slowing spell (or more accurately the frame rate - I've tested an idea for this, it wouldn't speed you up in relation to most things but it would improve your effective reaction times on missions like the gems one that the testing forum had such trouble with)
- A stopwatch (though this would be appropriate as the above, wouldn't it?) which would unlock a sort of time attack mode in the levels and would only take another six million hours of work to implement
- And like you, I have absolutely no idea what I envisioned by the word "combometer". Possibly something similar to the above that counted your best/highest-scoring jumps.
It's quite remarkable how my computer fails every time I think about working on it, though.
no subject
Date: 2010-01-12 01:28 am (UTC)I much prefer the idea of permanent items as well; it's much more satisfying to create something that's not going to disappear in five minutes, especially if it's going to give you access to more spells and abilities. And having the item slow everything, instead of just everything else in relation to Bernard as I had assumed, sounds reasonable enough to include as a permanent ability.
I somehow feel there should be a synthesisable abacus. I have no idea what such a thing would be used for.
no subject
Date: 2010-01-12 03:07 am (UTC)Abacus... I'll think about that!
no subject
Date: 2010-01-12 01:12 am (UTC)