davidn: (prince)
[personal profile] davidn
Marking about the fifth game that I've released since starting my alleged current project, I battered this puzzle/observation thing out in MMF over the last week after taking the concept from a game that I was doing for another site. Buying the Commodore 64 book had got me in something of an 80s mood - I came up with the entire "storyline" for it on Tuesday morning and it was done by Friday. I wanted it to be a bit... crazier and take itself less seriously than some of my other games, striving for a mood that was something like the random shareware games that I was fed on while growing up.


Special Agent Bunnet versus Doctor Dishwater


The aim is simple, as described in the story - deactivate the bombs by finding the buttons that don't have duplicates anywhere else - but the field you have to search through gets gradually larger throughout the game. About ten people have reached the end so far - one of them in four minutes, which surprised me as my own record's closer to five. Hopefully it's the kind of thing that you can use to distract yourself for lunch - then to forget that lunchtime ended an hour ago.

What I'm interested in is whether this sort of anti-pairs game is something that anybody's done before - it's such a simple idea that I feel that they must have, but I can't name anything myself (though perhaps you could argue that it's just a variant on the hidden-object click-em-up genre).

I'm also aware that this game's title starts with "Special Agent", further cementing the theory that I only have three game titles that I'm going to be using for the rest of time.

Date: 2010-08-31 04:33 pm (UTC)
From: [identity profile] crassadon.livejournal.com
Vanna, I'd like to buy an "e," or will that cause this bomb to explode?

I like it. I haven't seen this anti-pairs style before, and that struck me while watching the intro sequence. Maybe you're the first.

I made it to the level with 98 seconds, and six buttons. I'm. . .pretty bad at this game. One level I completed with one second left; another with three. I had difficulty with the level that is split into two "L" segments; it's rough on my brain!

I like the comedic intermission segments.

Date: 2010-08-31 09:28 pm (UTC)
From: [identity profile] dr-dos.livejournal.com
Oddly I made it to the same level as woolman did.

Interesting usage of the standard galactic alphabet.

Date: 2010-09-01 01:11 am (UTC)
From: [identity profile] ravenworks.livejournal.com
I gave up on the same level as everyone else! If it really is the last level though, I'd be tempted to leave it in; one final challenge to struggle through if you've been enjoying it thus far!

This game is super, duper charming. :) The funny interstitials actually made me laugh out loud, because they surprised me...

I have to say, I actually felt like the tension was significantly higher in this one, because the easy levels made me cocky, and then I had pride invested in my ability to play the game!

Date: 2010-09-01 04:56 am (UTC)
From: [identity profile] tamakun.livejournal.com
I got stuck on that final level, too! XD It took me a good 4-5 tries to get it. And my first instinct was to press the happy face icon, I didn't even look at the other buttons.

Date: 2010-09-01 05:42 pm (UTC)
From: [identity profile] kibet.livejournal.com
That was a really good game, such a simple design. I actually lost on the last level. I just clicked 4 random ones before I remember someone mentioning a smiley face on here. The 98 second level was difficult and I finally realised that I could save time by punching 10 random buttons to take out pairs or just get lucky as with up to twenty buttons removed, 30 seconds is ample time.

Everytime I clicked that eject button, I searched the board in blind panic. So good show.

Date: 2010-09-02 01:24 am (UTC)
kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
From: [personal profile] kjorteo
My strategy for the last bomb:

Check on the one-, two-, three-, and four-dot ones, because those stand out to me for some reason. I can be done with all of those (either clicking on the unique ones or finding the pairs) in seconds.

Then, shout "ARGH" and blindly and frantically click on everything that isn't a dot (as those have been ruled out) in the first two or three rows.

Sometimes (well, once, but that's how I won) the spread is randomly generous enough that this will leave me something like two left to find and 25 seconds to find them and half the board has been removed already, at which point finding the last ones in what's left is actually possible.

Clear time: 47 minutes, 48 seconds. Shut up. :(

Date: 2010-09-02 07:42 am (UTC)
From: [identity profile] kibet.livejournal.com
Also, I think this is a game that could be revisited as it would be different everytime and it would still be just as difficult. I doubt I would ever have done it had I only had 60 seconds.
Oh I forgot to give my time, 22 minutes XX seconds. Most of that was taken up with the 98s level.

Date: 2010-09-02 11:24 am (UTC)
From: [identity profile] pami-zee.livejournal.com
I completed it, but I found the hardest level was the one with just letters. My mind just doesn't seem to like working with them, and the board was all the wrong shape - symmetric in any way seems to be easier for me! Also, when I had to redo the levels for whatever reason I kept remembering what I'd seen before, and that just confused me.

I was scared you were going to do 3 of some shapes for some reason. So you would be able to remove one at random but only one.

But it is a very appealing game to the part of my brain which can play tetris for days, improving my score...

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