Marking about the fifth game that I've released since starting my alleged current project, I battered this puzzle/observation thing out in MMF over the last week after taking the concept from a game that I was doing for another site. Buying the Commodore 64 book had got me in something of an 80s mood - I came up with the entire "storyline" for it on Tuesday morning and it was done by Friday. I wanted it to be a bit... crazier and take itself less seriously than some of my other games, striving for a mood that was something like the random shareware games that I was fed on while growing up.

Special Agent Bunnet versus Doctor Dishwater
The aim is simple, as described in the story - deactivate the bombs by finding the buttons that don't have duplicates anywhere else - but the field you have to search through gets gradually larger throughout the game. About ten people have reached the end so far - one of them in four minutes, which surprised me as my own record's closer to five. Hopefully it's the kind of thing that you can use to distract yourself for lunch - then to forget that lunchtime ended an hour ago.
What I'm interested in is whether this sort of anti-pairs game is something that anybody's done before - it's such a simple idea that I feel that they must have, but I can't name anything myself (though perhaps you could argue that it's just a variant on the hidden-object click-em-up genre).
I'm also aware that this game's title starts with "Special Agent", further cementing the theory that I only have three game titles that I'm going to be using for the rest of time.

Special Agent Bunnet versus Doctor Dishwater
The aim is simple, as described in the story - deactivate the bombs by finding the buttons that don't have duplicates anywhere else - but the field you have to search through gets gradually larger throughout the game. About ten people have reached the end so far - one of them in four minutes, which surprised me as my own record's closer to five. Hopefully it's the kind of thing that you can use to distract yourself for lunch - then to forget that lunchtime ended an hour ago.
What I'm interested in is whether this sort of anti-pairs game is something that anybody's done before - it's such a simple idea that I feel that they must have, but I can't name anything myself (though perhaps you could argue that it's just a variant on the hidden-object click-em-up genre).
I'm also aware that this game's title starts with "Special Agent", further cementing the theory that I only have three game titles that I'm going to be using for the rest of time.
no subject
Date: 2010-08-31 09:28 pm (UTC)Interesting usage of the standard galactic alphabet.
no subject
Date: 2010-08-31 11:00 pm (UTC)That level's the last one, and I debated whether to leave it in or not (in the original thing that inspired this, the timer was on 60 seconds!) - I appear to have once again made a game a touch too hard, because I'm fairly sure my eyes were upgraded by the time I'd finished testing it. I find it much easier to stick to a sequence of symbols to check (the ones in that last huge one are in various distinct "groups") than to start at one end and work my way to the other.