davidn: (prince)
[personal profile] davidn
Well, best of luck.
One of the testers for Crystal Towers 2 gifted me VVVVVV by Terry Cavanagh QC over the holiday, and I blasted through the main game in a couple of hours. I had always meant to look at it, but had been put off by the price (it was originally $15 but is now hovering around $5) - however, even though it doesn't last very long, it's extraordinarily well put together.

The game's premise is very simple - it's a platform...ish thing, not quite falling into typical of the genre because you can't jump. Instead, you can switch gravity from down to up and back again while you're standing safely on a floor, and the rooms are based around variations on this theme - they start off simple but soon get spectacularly clever, having you navigate past wires that turn you over, conveyors, rooms that lead back to where they started, and various other obstacles as you try to avoid being impaled on the spikes from which the game gets its name. And there are a lot of them about - we're not in IWBTG territory here because the checkpoints are generous and you will never be smashed by a suddenly falling moon, but the level of challenge is high enough for you to really feel very proud of getting into a new room or collecting another shiny thing.

And the whole experience is wonderfully retro-styled throughout. This isn't a game that just uses the recent popular trend of having graphics that are a bit blocky - everything about how it's presented reminds me of the Commodore 64 era, in details like the names for the rooms and the abstract Manic Miner-like enemies, to the soundtrack that's like some of the best of David Whittaker. In fact, the range of expressions on the little men (consisting of :D and D:) also put me in mind of ZZT, as did the game's layout of having individual "levels" that seamlessly led off a hub area - a relationship that was only strengthened when I came across a room called Sweeney's Maze, which featured marching thetas and capital Os, which I can only now see as Centipedes.

I just can't get over how clever the whole thing is - it just sets up some basic mechanics and then uses them very well. There are points where you're accompanied by one of your crew members, who always runs towards you at full tilt unless you're on the ceiling - and you think that's all that you'll be asked to contend with, until something comes up that also makes use of the way that he'll only bother moving if you're a certain distance away from him as well. At one point, it even uses the way that the screen switches between rooms as part of the puzzle, and it's a really wonderful moment when you work out what you're expected to do. Followed by a dreadful one when you realize what's now involved in pulling it off.

It's definitely worth playing. And there's a Flash demo of it here!

Date: 2011-01-05 01:46 am (UTC)
From: [identity profile] ravenworks.livejournal.com
"Followed by a dreadful one when you realize what's now involved in pulling it off."

And that's why I think this game should have a slow-mo option, for the people who like the puzzling but lack the dexterity!

Date: 2011-01-05 01:54 am (UTC)
From: [identity profile] ravenworks.livejournal.com
...... :O

I think you just made a sale for this guy.

Date: 2011-01-05 01:11 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (NOT FAKE)
From: [personal profile] kjorteo
Ravenworks: frequently hates the "actually playing games" part of actually playing games, but doesn't ever let that slow him down!

How is it you were so into Minecraft? Did you just, like, generate a world once and then immediately quit out and stare at it through MineViewer from then on or something?

Date: 2011-01-05 01:51 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
I played back before anyone even knew that the game would eventually have monsters!

Date: 2011-01-05 02:01 pm (UTC)
kjorteo: Screenshot from Werewolf: The Last Warrior, of the titular Werewolf next to a sign that says "Don't Knock". (Don't Knock)
From: [personal profile] kjorteo
Aw, but all the cool stuff they've implemented since then! (Including a no-monsters difficulty mode IF YOU MUST, but that still doesn't save you from being dumb and falling off high towers into lava or something.)

Date: 2011-01-05 02:11 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
Yeah, but you have to WORK just to get bricks! It would take forever to make a giant penis in the sky at THAT rate.

Date: 2011-01-05 11:03 pm (UTC)
kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
From: [personal profile] kjorteo
I guess it's just surprising to actually see one of these otherwise anonymous and theoretical people to which something like that would be aimed! I guess if the next Trauma Center included a "just watch all the cutscenes" mode so that you could check out the riveting storytelling (which is undoubtedly the main draw of the series) while not having to bother with those pesky operations, it technically wouldn't affect me so long as that remained optional, but... I guess I had just thought that demographic was a myth.

Date: 2011-01-05 11:47 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (NOT FAKE)
From: [personal profile] kjorteo
Maybe they could just wait for the inevitable Uwe Boll movie adaptation?

Date: 2011-01-06 09:40 am (UTC)
From: [identity profile] crassadon.livejournal.com
I don't think it's true that video games are the only media to deny you content. Yes, there's nothing stopping you from reading page 108 of some book, but if you don't understand the character interactions, and are just reading each word to get through to the end of the book, then some of the content of the book is being denied to you because you can not understand that it is there.

What if the book's written in Arabic? You can still turn to page 108, but now even more content is denied to you. Maybe you can't even understand the numbers: now just turning to page 108 is denied to you; how about that. Books in English are very accessible to English speaking people, because English speakers have already learned the root language of that media.

With video games, it is like every new game creates a new language, specific to that game. You have to learn new things before you can understand all the content in the game. If you've played a lot of platformers, then you'll do better when you start a new platforming game, because you understand "the platforming language" better. But you still have to learn new things for each new game. Maybe you play a game, you walk into a snail and die: snails are bad? Fuck, I thought snails were good. Now you understand more of the game's language, so more of the content of that game is accessible to you.

If you think you're just going to walk in to an Arabic bookstore, and be able to get all the content of the books there without having to learn a lot of new things first, then you're in for a shocking surprise. And it strikes me that this is exactly what Dara O Briain is expecting from video games. Well, I'm sorry, but fuck you, Dara O Briain.

I so want to go more into this, but I think anything longer wont be read.

Date: 2011-01-05 02:10 am (UTC)
From: [identity profile] tamakun.livejournal.com
I should ask you what your username is on Steam (I'm assuming since you mentioning being gifted the game) - as always, I'm Tamakun :D

Date: 2011-01-05 03:12 am (UTC)
From: [identity profile] tamakun.livejournal.com
And you'll probably hear from me just as much. XD

Date: 2011-01-05 02:34 am (UTC)
From: [identity profile] crassadon.livejournal.com
Love the music in VVVVVV. Even played some of it when I DJed. A very fun game.

Date: 2011-01-05 07:45 am (UTC)
From: [identity profile] dr-dos.livejournal.com
I recently got the game gifted to me and was quite glad I did. I really had a lot of fun with it. It struck a really nice balance between difficult and impossible and the generally favorable placement of checkpoints.

I really knew I had a winner when I got to Veni Vidi Vici's shiny thing. More than half the deaths I had in my playthrough were to those boards but it was one of the most satisfying moments.

My reaction to Sweeney's Maze was to immediately take a screenshot and share it with anybody who'd get it.

Date: 2011-01-06 09:43 am (UTC)
From: [identity profile] crassadon.livejournal.com
Hey, about half my deaths were from Veni Vidi Vici, too! I remember being so tense in that section, reminding myself over any over: "when I come down the bottom screen, make sure to end up on the right side; on the right side!" Because I knew I was only getting down the bottom screen once, and if I ended up finishing on the left side, then it would all be wasted.

Date: 2011-01-05 10:18 am (UTC)
From: [identity profile] ethelfleda.livejournal.com
There's another gravity-altering game that twists the screen round as it changes - and makes me feel sick as a dog. This (or at least the demo) gets lots of points for not making me want to vom :D

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