Voraciously vociferous oh I can't do this
Jan. 4th, 2011 07:12 pm![]() |
| Well, best of luck. |
The game's premise is very simple - it's a platform...ish thing, not quite falling into typical of the genre because you can't jump. Instead, you can switch gravity from down to up and back again while you're standing safely on a floor, and the rooms are based around variations on this theme - they start off simple but soon get spectacularly clever, having you navigate past wires that turn you over, conveyors, rooms that lead back to where they started, and various other obstacles as you try to avoid being impaled on the spikes from which the game gets its name. And there are a lot of them about - we're not in IWBTG territory here because the checkpoints are generous and you will never be smashed by a suddenly falling moon, but the level of challenge is high enough for you to really feel very proud of getting into a new room or collecting another shiny thing.
And the whole experience is wonderfully retro-styled throughout. This isn't a game that just uses the recent popular trend of having graphics that are a bit blocky - everything about how it's presented reminds me of the Commodore 64 era, in details like the names for the rooms and the abstract Manic Miner-like enemies, to the soundtrack that's like some of the best of David Whittaker. In fact, the range of expressions on the little men (consisting of :D and D:) also put me in mind of ZZT, as did the game's layout of having individual "levels" that seamlessly led off a hub area - a relationship that was only strengthened when I came across a room called Sweeney's Maze, which featured marching thetas and capital Os, which I can only now see as Centipedes.
I just can't get over how clever the whole thing is - it just sets up some basic mechanics and then uses them very well. There are points where you're accompanied by one of your crew members, who always runs towards you at full tilt unless you're on the ceiling - and you think that's all that you'll be asked to contend with, until something comes up that also makes use of the way that he'll only bother moving if you're a certain distance away from him as well. At one point, it even uses the way that the screen switches between rooms as part of the puzzle, and it's a really wonderful moment when you work out what you're expected to do. Followed by a dreadful one when you realize what's now involved in pulling it off.
It's definitely worth playing. And there's a Flash demo of it here!

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Date: 2011-01-05 01:46 am (UTC)And that's why I think this game should have a slow-mo option, for the people who like the puzzling but lack the dexterity!
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Date: 2011-01-05 01:52 am (UTC)no subject
Date: 2011-01-05 01:54 am (UTC)I think you just made a sale for this guy.
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Date: 2011-01-05 01:11 pm (UTC)How is it you were so into Minecraft? Did you just, like, generate a world once and then immediately quit out and stare at it through MineViewer from then on or something?
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Date: 2011-01-05 01:51 pm (UTC)no subject
Date: 2011-01-05 02:01 pm (UTC)no subject
Date: 2011-01-05 02:11 pm (UTC)no subject
Date: 2011-01-05 02:11 pm (UTC)So I can see why someone who happens not to be as good at platformers as I might be still wanting to see the game with the challenge toned down... especially in an era where people who don't usually play games are getting into them - I often think that something is explained as simply and easily as possible, and yet you would be very surprised at how little of the visual language they understand (and I'm trying so hard not to sound condescending here). I remember uproar when Nintendo hinted that they would include a sort of "play itself" mode in future games, but as long as the actual... playing the game remains an option, it doesn't really affect me.
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Date: 2011-01-05 11:03 pm (UTC)no subject
Date: 2011-01-05 11:45 pm (UTC)no subject
Date: 2011-01-05 11:47 pm (UTC)no subject
Date: 2011-01-06 09:40 am (UTC)What if the book's written in Arabic? You can still turn to page 108, but now even more content is denied to you. Maybe you can't even understand the numbers: now just turning to page 108 is denied to you; how about that. Books in English are very accessible to English speaking people, because English speakers have already learned the root language of that media.
With video games, it is like every new game creates a new language, specific to that game. You have to learn new things before you can understand all the content in the game. If you've played a lot of platformers, then you'll do better when you start a new platforming game, because you understand "the platforming language" better. But you still have to learn new things for each new game. Maybe you play a game, you walk into a snail and die: snails are bad? Fuck, I thought snails were good. Now you understand more of the game's language, so more of the content of that game is accessible to you.
If you think you're just going to walk in to an Arabic bookstore, and be able to get all the content of the books there without having to learn a lot of new things first, then you're in for a shocking surprise. And it strikes me that this is exactly what Dara O Briain is expecting from video games. Well, I'm sorry, but fuck you, Dara O Briain.
I so want to go more into this, but I think anything longer wont be read.
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Date: 2011-01-06 07:17 pm (UTC)It is, of course, ridiculous to suggest that you could get as much out of a book by starting in the middle than you could by reading the whole thing, as much as it is to open up the limits of a sequentially-played game like that... the difference here is that games are the only thing that answer back to you, that have the idea of being able to progress as a reward for challenge, relying on the ability of the player and not being able to just skip past something as a conscious decision on their part. That's something that games and other media have in common - they do at least generally have definite beginning and end points (although, as in Minecraft, they don't even have those!) and a journey that takes you from one to the other.
It took me a while to find something to refute the idea that being able to understand a book written in a foreign language and to progress in a game aren't the same thing - while they're both examples of having to do something first before you can get to something, the book example relies on outside knowledge of the reader, while the game relies on inside... ability of the player, and that can't be from something that's already been learned outside it. Unless we're considering basic hand-eye coordination ability, which... I suppose is an outside skill that does need to be learned to enjoy most any game at all, much like learning to read a language is to be able to read a novel written in that language, and I'm back at the start again.
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Date: 2011-01-05 02:10 am (UTC)no subject
Date: 2011-01-05 02:14 am (UTC)no subject
Date: 2011-01-05 03:12 am (UTC)no subject
Date: 2011-01-05 02:34 am (UTC)no subject
Date: 2011-01-05 07:45 am (UTC)I really knew I had a winner when I got to Veni Vidi Vici's shiny thing. More than half the deaths I had in my playthrough were to those boards but it was one of the most satisfying moments.
My reaction to Sweeney's Maze was to immediately take a screenshot and share it with anybody who'd get it.
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Date: 2011-01-05 01:29 pm (UTC)no subject
Date: 2011-01-06 09:43 am (UTC)no subject
Date: 2011-01-05 10:18 am (UTC)no subject
Date: 2011-01-06 12:59 am (UTC)