davidn: (rabbit)
[personal profile] davidn

http://www.youtube.com/watch?v=u7rHVacT6Nw


I've got a game running on the iPhone now (through the slight abuse of an Apple developer account from work). This is Boxplode from last year, which I had stopped working on when I realized how good a mobile game it would make - with Clickteam's iPhone exporter now well on its way, I've been converting it over from its original version and it's already looking pretty workable.

The game's heart, the detection of blocks to destroy and everything, remained exactly the same - what I did to convert it amounted to halving the horizontal size to fit it on the screen, reworking the way that levels were stored and loaded to avoid the use of List objects or the String Parser (creating an editor for them along the way, so that step is much easier now) and changing the controls to make more sense for a touch screen.

Now all it needs is a heap of levels, some presentation improvement, and for me to get my head around the mathematics of doing a touch scroll menu.

Date: 2011-01-05 02:40 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
..... dang. <3

Have you tried anything more complex (animation-wise) yet? Is the performance alright? Because so far, this is looking like a way, way, way more viable option for easy iPhone game development than Flash's disaster of an attempt (which is basically slow to the point of uselessness).

Although unfortunately, from this video it looks like Flash is still the only one that directly generates an app file, which puts MMF in the same camp as Unity, i.e. "can't use it without a mac". :/

Out of curiosity, roughly how much would it cost for all the appropriate licenses (not counting apple's licenses) to get iPhone publishing through MMF, starting from nothing?

Date: 2011-01-05 09:15 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
In Flash CS5, you generate a .app file, which you drag into iTunes while your phone is connected over USB. (It's as though you were using an app given to you through ad-hoc provisioning.) I'm not sure if it's possible to submit to the app store without a mac, but (while setting it up is rather convoluted) I know that it's possible to generate builds for your personal iPhone using Flash on a PC.

Date: 2011-01-05 11:59 pm (UTC)
From: [identity profile] tamakun.livejournal.com
I'm impressed with how quickly you turn these games out!

Date: 2011-01-06 01:16 am (UTC)
From: [identity profile] rakarr.livejournal.com
1) I like your iPhone wallpaper.

2) Nice control scheme! It looks so intuitive, just running your thumb/finger across in the direction you want the blocks to explode, and shaking it to start over... brilliant. I do worry that the blocks might be a little too small for easy navigation, though.

3) Interesting ending. Was it supposed to be a full stop to mark the end of the video, or am I reading too much into things?

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Jan. 1st, 2026 02:12 am
Powered by Dreamwidth Studios