davidn: (skull)
[personal profile] davidn
I am now the proud owner of a rejection letter from Steam. I really am, actually - everyone in the independent community says that it's really difficult to get any sort of response from them at all, so I'm at least proud that I got past their initial filtering process and into the zone where I was under serious consideration.

This doesn't really set the wider plans back a whole lot, as it was just an experiment which didn't work - I'll have to take some more time to actually advertise it, though, organizing an extended demo and getting a development log together on TIGSource. And find out if Paypal's an acceptable way to take payment for distributing this, I suppose. All this means that Boxplode is going to be getting some more attention in the immediate future, as it's now the one of my game projects that needs the least work done to it before I release it (some improvement to the way tutorials are displayed, more levels, that's about all). I've also refitted Special Agent to be a Flash game, the same way that I did for Treasure Tower before, and bidding for it will close soon.

Also, somebody emailed me a job offer out of absolutely nowhere this afternoon. It's nice to feel appreciated by people who I haven't even met.

Date: 2011-03-01 11:14 pm (UTC)
From: [identity profile] igorium.livejournal.com
Did you try Impulse? They must be very pro-indie :)

Date: 2011-03-02 01:07 am (UTC)
From: [identity profile] igorium.livejournal.com
As far as I know Stardock owns Impulse, and it is one of their few profit-makers.
And they spend the profit to create their games, which are thus indie too :) AFAIK their only successful games are GalCiv series (which is great).

BTW, I like Impulse more than Steam in every respect (got a few games in both).

Date: 2011-03-02 03:08 am (UTC)
From: [identity profile] dr-dos.livejournal.com
I remember when I bought the special editions of the Chzo mythos games.

Yahtzee sent me an e-mail a little bit after I paypaled him with links and said "hurry I change them every few days".

Then later on when there was a Let's Play of the series he admitted that he only changed the urls like every other month!

Date: 2011-03-02 06:51 pm (UTC)
From: [identity profile] dr-dos.livejournal.com
The problem with that, (unless i'm missing something), is that if I already download the game from your link, I can just reupload it myself somewhere.

Minecraft's account system is probably decent, there's obviously account sharing but it at least filters some people out.

Date: 2011-03-02 04:01 pm (UTC)
From: (Anonymous)
I'm also a proud owner of one of those letters... well... emails.

I must recommending trying a flash port instead. It's absurd the amount of plays a flash game gets compared to a downloadable game. While I'm aware you game has a large amount of graphics, a good flash demo would draw people in to buy the full version.

Honestly I don't know why many of the downloadable games (such as the nifflas ones) aren't built with Flash in mind, they're not particularly pushing the limits of the graphics card. I think gamers are going less and less for downloadable games when they can get identical content in their browser.

That said, I know a lot of MMF extensions have yet to be ported, so the game may be beyond the point of no return as far as Flash goes.

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