davidn: (savior)
[personal profile] davidn
Something that I'd been thinking of doing for a while:



The graphics (the good ones) are taken from Tyrian, but the main idea of this experiment is that the behaviour of the enemies and the level are generated from the music that's playing. I'd had this around as an experiment for a while and had abandoned it because I couldn't get consistent data out of a music file each time it was played, but I suddenly realized that I could do it by reading from the file itself, instead of relying on the current position of the music.

This Flash demonstration just uses one music file (and even then it's a bit of a cheat, as the data is pre-loaded instead of actually read here) but it's already quite fun to zoom around and watch the fireworks. It's going to be interesting to see if I can get appreciably different levels to come out of different songs.

Music shooter (yet another product of my lack of good name ideas)

Date: 2011-03-27 04:34 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Baby Lickety Split)
From: [personal profile] kjorteo
I'm digging the concept of this, though for whatever reason it's not really obvious in the execution. I mean, think... oh for hell's sake, I just had the name, but... think... you know, that one other game that generates levels based on the song, in the form of a sort of roller-coaster-y "dodge these colored blocks and pick up those ones" deal. Anyway, that one makes the correlation between the song and the level immediately obvious, as you go faster or slower with the tempo, the road gets noticeably bumpier in machine gun drum segments, etc. I won't dispute the fact that you took the song as a seed for the random level generation, but... I don't know, it doesn't really show up in-game as much, I guess!

Also, the laser is obviously the best weapon because it's the only one with which you can hold down the mouse button for continuous fire. What is this, Cosmic Gate? :)

Date: 2011-03-27 05:19 pm (UTC)
kjorteo: Shocked Bulbasaur portrait from Pokémon Mystery Dungeon. (Bulbasaur: Shocked)
From: [personal profile] kjorteo
Audiosurf, thank you, that was driving me insane.

But... yes. :)

Date: 2011-03-27 06:05 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
How much interaction does the clickteam thingie have with the Flash environment it's running in? People have made entire 'spectrum analysis' libraries in Flash...

Date: 2011-03-27 06:33 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
If you were thinking of making it an EXE, maybe look into AIR! Though, yeah, this is getting more complex ;)

Date: 2011-03-30 09:45 am (UTC)
From: [identity profile] pookatimes.livejournal.com
Clever game, very addictive.

However, on an accidental right mouse click the Flash menu appeared and wouldn't go away at all. I couldn't get it to vanish and all control was lost. I just watched my little spaceship blow up a few times before having to end Firefox.

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Jun. 26th, 2025 04:01 am
Powered by Dreamwidth Studios