davidn: (skull)
[personal profile] davidn
It's so strange having such long evenings, now - I can come home, pick Whitney up on the way, doze about for an hour and a half then get up and realize that I would normally still be waiting for a bus underground somewhere. I'm beginning to see the advantages of dragging oneself into the office at a normal hour.

Anyway, I've been using that extra time well - do you see these bastards?



This is how they work.



Now I'm not opening that group of events ever again.

Date: 2011-04-29 02:34 am (UTC)
From: [identity profile] ravenworks.livejournal.com
I think I can say that you have officially reached the point where the simplicity of the language that you're working with is working against you. ;)

Or is that part of the ZZT-like appeal :P

Date: 2011-04-29 02:34 am (UTC)
From: [identity profile] ravenworks.livejournal.com
Also -- didn't you say you were DONE this game?

Date: 2011-04-29 02:52 am (UTC)
From: [identity profile] rakarr.livejournal.com
I could comment on the complexity of the events and scripting and everything.

Instead I'll just point out that you're still taking screenshots with that pink cloak and insinuate that you're secretly Kjorteo.

Date: 2011-04-29 03:14 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
So when's the official CT2 Furry mod being released? :P

Also, good grief that looks complex. :P I mean, I know very little about programming, but wow, it looks like a hell of a lot of work!

D.F.

Date: 2011-04-29 05:48 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Teo: Pretty)
From: [personal profile] kjorteo
Pff, as if I would be wearing boots.

Still, this is pretty much the greatest thing ever and now I want it in the game too.

Date: 2011-04-29 11:28 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Teo: Pixel)
From: [personal profile] kjorteo
Well, there's also the glasses.

Admittedly I'm not very far into CT2, but I have yet to see something I couldn't actually handle! (Spike pits, obviously, but boots really wouldn't help with those anyway. As for normal walking around, though....) As always, the only thing close to a hangup I've yet seen is my ironic fear of the soft and unassuming green grass, just because living in New Mexico too long has taught me that's where the goatheads live. Any hard, rocky terrain that at least isn't deceptive about it is still fine, though!

(And because I have nothing better to do than suggest more things you should put into your game you're obviously eager to just be done with, there should be a specific challenge for the bootless furry coyote character selection you're clearly also going to implement, where the fluffier patches of grass like you see directly between me and the turtle in that edited screenshot are suddenly hazardous. You know, like the WCA level with the BEEEEEEES.)
Edited Date: 2011-04-29 11:34 pm (UTC)

Date: 2011-04-30 12:27 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (MYSTERIOUS LADY AAAAHHHH)
From: [personal profile] kjorteo
It is somewhat telling that "goathead" is but one of the colloquial names for the thing (and by far the most widely-used one around here,) with others including "puncturevine" and "caltrop." Basically what I'm saying is it should be an Etrian Odyssey enemy.

Gravel is fine, though. Gravel doesn't get you with anything like that, unless it happens to be a gravel trail that's right next to a stretch of grass or something.

And I eagerly look forward to the sudden furry takeover in CT3, then. :)

Oh, and would you mind if I went ahead and gave this lovely edit of yours the Teogifts treatment?
Edited Date: 2011-04-30 12:28 am (UTC)

Date: 2011-04-30 12:39 am (UTC)
kjorteo: Portrait of a happy, hopeful, wide-eyed Bulbasaur from a doujin. (Bulbasaur: Hopeful)
From: [personal profile] kjorteo
Can do! I eagerly await, then.

I prefer to call them the reason why I'm avid enough about barefoot running that I laugh at hard surfaces and even things like gravel, and even a half-marathon on horrible chipseal-esque rough pavement (though that probably could have been handled more wisely in hindsight) but even I will absolutely never go anywhere near soft, inviting-looking grass.

(Their utter omnipresence anywhere there isn't a trail and even some places there are is also a bit of a problem for local bicycling enthusiasts, just as an aside.)

Date: 2011-04-30 12:52 am (UTC)
kjorteo: Screenshot from Daedalian Opus, of a solved puzzle with the text "GOOD" displayed on underneath it. (GOOD)
From: [personal profile] kjorteo
Fantastic. :) Thank you!

Date: 2011-04-30 01:42 am (UTC)
From: [identity profile] rakarr.livejournal.com
"My, what pink feet you have."
"All the better to prance gaily with!"

Date: 2011-04-30 05:51 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Teo: Embarrassed)
From: [personal profile] kjorteo
 

Date: 2011-04-30 01:34 am (UTC)
From: [identity profile] rakarr.livejournal.com
I'm not deceived! This is what comes out when you jump through the mirror in level 4.

Date: 2011-04-29 02:20 pm (UTC)
From: [identity profile] tamakun.livejournal.com
The attention to detail is stunning (and I have no right to complain when I look at that code)! I'm really looking forward to seeing this when it's fully finished!

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