Crystal Towers 2 - It's over
May. 30th, 2011 08:13 pmI've finished Crystal Towers 2. Shut it, I have. No excuses or technicalities this time - I've created a folder for a copy that I'm calling a release (unless there are any objections from testers or major flaws discovered), I'll give it a last test whenever I can be bothered, put together a demo, and it'll be up on Fastspring by the end of June. Four years and two months after I wrote the very first post about plans for it.
I didn't mean to spend the entire long weekend on it (come to think of it, I didn't mean to spend my entire marriage on it), but it just didn't quite let me go until this afternoon. I'd been experiencing something of a block at the last crucial moment when one piece of music remained to be written and nothing was sounding right at all - but then I found a Megadrive soundfont that absolutely revitalized me and caused me to come out with this for it. Now I just need to resist the temptation to go back and re-stylize the entire rest of the soundtrack the same way.
I would put it here if Livejournal would allow me to embed the bastard. Click here instead.
Good night.
I didn't mean to spend the entire long weekend on it (come to think of it, I didn't mean to spend my entire marriage on it), but it just didn't quite let me go until this afternoon. I'd been experiencing something of a block at the last crucial moment when one piece of music remained to be written and nothing was sounding right at all - but then I found a Megadrive soundfont that absolutely revitalized me and caused me to come out with this for it. Now I just need to resist the temptation to go back and re-stylize the entire rest of the soundtrack the same way.
I would put it here if Livejournal would allow me to embed the bastard. Click here instead.
Good night.
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Date: 2011-05-31 12:55 am (UTC)Man, I hardly know what to say - congratulations. Not a lot of folks can say they've put this kind of time and effort into a project, let alone seen something so big through! I'm dying to finally give it a proper go now that everything's in place... I don't want to sound rambly or premature, but man, three cheers on behalf of all the folks who get to enjoy the fruits of your labours :)
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Date: 2011-05-31 04:33 am (UTC)That was the idea, anyway...
Really, congratulations. It's been "almost there" for so long that it actually being finished is sort of hard to imagine, but monumental and excellent nonetheless.
Once it's released, I can make people play it and laugh knowingly when they're stuck on the hard bits!
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Date: 2011-05-31 07:27 am (UTC)no subject
Date: 2011-05-31 09:51 am (UTC)But what can I say? Congratulations. This is... certainly an achievement.
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Date: 2011-05-31 06:57 pm (UTC)Now just sit back and let yourself rest before starting CT3 - you've earned it! :P
D.F.
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Date: 2011-06-01 01:27 pm (UTC)And thank you :) I'm hoping that it'll get some attention!
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Date: 2011-06-01 01:30 pm (UTC)no subject
Date: 2011-06-01 05:32 pm (UTC)no subject
Date: 2011-06-01 05:33 pm (UTC)no subject
Date: 2011-06-01 05:35 pm (UTC)no subject
Date: 2011-06-01 07:09 pm (UTC)Well, it did take years. Still, that time has now passed, and here we are. I'm actually working on those very scenes right now. Just... what, how.
Anyway, I suppose if you're that phobic of actual releases, you could always take the Google approach and put out something you claim is a WIP, let it sit there more or less unmodified (beyond patching obvious bugs people find) for a few years, and then one day randomly ninja in a stealth patch that quietly removes the word "Beta" from the title screen. :)
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Date: 2011-06-01 07:10 pm (UTC)no subject
Date: 2011-06-01 08:19 pm (UTC)I hope to see the last chapter at about the same time that this thing gets released :)
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Date: 2011-06-01 08:21 pm (UTC)no subject
Date: 2011-06-01 10:32 pm (UTC)And linking to my icon there reminded me that apparently I'm sometimes better with pixels than I thought I was, too... so I guess I could maybe offer a bit of help here and there, or something. :)
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Date: 2011-06-01 10:43 pm (UTC)Don't start watching your e-mail for the release just yet, though, as what will undoubtedly happen is that much, much time will be spent with another round of previous chapter fix-ups. The problem with writing a novel for two years is that you have two more years of practice and experience with it by the last word than you did at the first. Were this a serially-released episodic webcomic or something, I'd just let the obvious Art Evolution take its course, but... since this is supposed to be one singular novel, the older bits are now in very desperate need of a fix-up, if not complete overhaul. I'll probably try to get all that done at the same time I'm proofreading the chapter 8 rough and then [re]release the whole thing at once... someday.
Then I, too, will finally know the peace of not having a years-long project looming over my head when I try to do anything. I'll just jump immediately back into another project, I'm sure, but... it will finally be a different one, at least.
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Date: 2011-06-02 11:08 pm (UTC)But I wish you luck with that process, and you know how much I'm looking forward to seeing the whole thing completed as well :)
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Date: 2011-06-03 06:44 am (UTC)Hopefully.
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Date: 2011-06-03 06:27 pm (UTC)Joking aside, congratulations on making it to the finished product! I'll be looking forward to seeing this pop up on all the gaming-news sites once it's released :)
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Date: 2011-06-03 06:45 pm (UTC)And - we can hope :)