davidn: (prince)
[personal profile] davidn
I wrote a bit of a scary page last night. Among the many statistics/obsession-generating things that I put into the game as part of the submission to the online scorecards, a game timer was notably absent. It wouldn't have meant a whole lot to me during my own testing anyway because I was going over the same stuff so much, but I found myself wanting to know roughly how long this game actually was for people who were new to it.

So I put together a page to estimate the amount of time someone had spent playing. It only works on people who have had the automatic updates to the scorecard on from the start, so I'm not going to link to it from the main site at all - it works by looking at all the events associated with a player that indicate having done something in the game, and accumulating the time between them as long as the gaps are of less than half an hour (the assumption being that if someone's taken that long to do anything in the game, they've gone off to do something else for a while. That or it's the Dust Hill C ghost.)

Of the people who have completed the game with absolutely everything found, the usual figure seems to be around 30-35 hours, which is a fairly substantial length - theoretically the time to just see the end sequence should be about half that, if I estimate that the point you do that is at 60% and take into account that the earlier portions should be easier and therefore take less time than the later ones. It's about time somebody other than me spent a significant amount of their life on this game - particularly as even after release, it still hasn't quite let me go.

Date: 2011-07-18 05:49 pm (UTC)
From: [identity profile] tamakun.livejournal.com
Huh, it seems pretty precise - at this rate I'll definitely be on-track for 30 hours of gameplay, as I'm at 5 hours with just over 25% completed (http://www.clickteam.info/davidn/ct2/viewaccount.php?id=766).

I find is fascinating that you can cull so much information based on simply looking at logfiles! ...I guess that's the point, really.

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