davidn: (rabbit)
[personal profile] davidn
Oh, why am I working on Crystal Towers 2 again. I thought that once I had finished it I would just release it, wait for the reaction and never open it again, like my previous games - but with something this large, it's difficult to just drop it from my life, especially with the facility to watch people's progress in it online.


I haven't been reworking the main game or anything, though - today, I ended up writing a new feature for the site that awards people badges on their account, largely due to [livejournal.com profile] kjorteo warning me not to start thinking about what he said too much because it would end with me writing a new feature for the site that awards people badges on their account. The badges are equivalent to achievements, a concept that I had thought up at the very start of writing the game and that I now find myself copying from everybody else instead - though I'm trying my best to try to keep them to actually notable things instead of the supremely patronizing levels to which they can be overdone.

The awarding of all of these badges is just calculated from data that's already there, but they give people a bit of recognition for doing special things like not dying too much, or getting past some accidentally notorious missions that I put in. The shield with a "B" icon is awarded for every level in which you've completed the whole thing - all items, treasure and everything - and haven't died once, and I've actually been quite impressed by its presence at all when browsing around the existing accounts.

I've actually used a few testers' user icons in some of the achievements, for when the random instrument name generator comes up with "the Wolf", "the Rabbit", "the Coyote" or "the Raven" - if you're any of these, you'll know who you are, so if you don't want to be featured for any reason, tell me and I'll remove those. And [livejournal.com profile] lupineangel, I used your artwork for the final bonus boss icon without asking - thank you!

No doubt I'll add more as I think of them...

Date: 2011-08-13 11:14 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
So, wait - what happens if you 'clear out' a level without dying, and then you go back and die on it while collecting ingredients or something? Do you lose your badge?

Just for the fact that there are badges it's possible not to get (not to mention the "of" ones, which are completely out of the player's hands if I understand correctly?), these are a pretty big departure from normal "achievements"..... which, frankly, I think I approve of! They're actual badges that set you apart, actual achievements, as opposed to just the milestones (or 'brute force' challenges) that people are forced to make for console games... they're fun too, but.. they're more like points on a line, whereas this more celebrates how divergent videogame experiences can be....

And, dude, I am honored to be on one of your badges. X3 (I guessed the URL to make sure I wasn't making assumptions. ;p) Thank you. XD

Date: 2011-08-14 03:18 am (UTC)
From: [identity profile] crassadon.livejournal.com
no one likes to lose a badge :o

Date: 2011-08-17 12:01 pm (UTC)
From: [identity profile] tamakun.livejournal.com
I saw the badge I had received for two Instruments of Adam, and I realized that's a pretty rare badge ^^

I am continually impressed with the amount of output you've created for this game considering that you're just going on raw data :D -- but then again, that's what you normally work with, right? ^^

Date: 2011-08-13 11:55 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
"Worrying" is one way to put it, but... if I can get paid to get practice and research for personal projects out of the way during my work hours, how is that anything but win-win ;)

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