Stumbling through Little Nemo
Aug. 27th, 2011 10:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I cannot believe that the demographics of videos uploaded on Youtube are so heavily weighted that putting the innocent word "through" in a video title immediately throws up the tag suggestions "fire" and "flames".
Anyway. I tried another NES game, this time with an elaborate recording setup that I was playing about with all day that allows me to record my voice through the headset connected to the computer, while simultaneously running the game's audio to the guitar processor thing I use and recording it on that, then editing the two together at the end. So you can now hear both Little Nemo: The Dream Master and my reactions to it.
http://www.youtube.com/watch?v=CQItDEQn69Y
I'd never so much as seen the game before I started recording this video, but as it turns out, it's a game in which you hop around a dream world lulling monsters to sleep by throwing boiled sweets at them and then hijacking their bodies to get yourself around the level. It also turns out I'm dreadful at it, even though I was very proud of myself for getting to the second level.
The method I used for recording worked out rather well, but I'm confused by how out-of-sync the sound gets in Camstudio - it seems to play my voice and the video at normal speed, and yet the voice always drifts slightly ahead or behind the video over time. The process of resynchronizing them in iMovie just got more and more difficult as it went on, having to re-import the same file multiple times to split it up, having the Trim menu disappear entirely and with it preventing me from scrolling down to the last row of thumbnails on the video to edit the end - it came to be so excruciating that I found myself wondering insane things like whether Windows Movie Maker might actually be better at it.
Anyway. I tried another NES game, this time with an elaborate recording setup that I was playing about with all day that allows me to record my voice through the headset connected to the computer, while simultaneously running the game's audio to the guitar processor thing I use and recording it on that, then editing the two together at the end. So you can now hear both Little Nemo: The Dream Master and my reactions to it.
http://www.youtube.com/watch?v=CQItDEQn69Y
I'd never so much as seen the game before I started recording this video, but as it turns out, it's a game in which you hop around a dream world lulling monsters to sleep by throwing boiled sweets at them and then hijacking their bodies to get yourself around the level. It also turns out I'm dreadful at it, even though I was very proud of myself for getting to the second level.
The method I used for recording worked out rather well, but I'm confused by how out-of-sync the sound gets in Camstudio - it seems to play my voice and the video at normal speed, and yet the voice always drifts slightly ahead or behind the video over time. The process of resynchronizing them in iMovie just got more and more difficult as it went on, having to re-import the same file multiple times to split it up, having the Trim menu disappear entirely and with it preventing me from scrolling down to the last row of thumbnails on the video to edit the end - it came to be so excruciating that I found myself wondering insane things like whether Windows Movie Maker might actually be better at it.
no subject
Date: 2011-08-28 04:14 pm (UTC)no subject
Date: 2011-08-28 04:27 pm (UTC)no subject
Date: 2011-08-28 04:31 pm (UTC)And, I find when watching videos of anything from that era that I had only ever seen in magazine screenshots, your imagination tends to assume a much more impactful experience than the awkward direction that cutscenes of the era got could actually provide...
no subject
Date: 2011-08-28 07:59 pm (UTC)I might try Harvester at some point, now that I'm thinking about it again, and face that lifelong fear/curiosity - though I'm accidentally developing a reputation for liking horror games, even though it's not so much a liking as a continuous being roped into playing them.
no subject
Date: 2011-08-28 08:02 pm (UTC)no subject
Date: 2011-08-28 08:05 pm (UTC)