Stumbling through Little Nemo
Aug. 27th, 2011 10:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I cannot believe that the demographics of videos uploaded on Youtube are so heavily weighted that putting the innocent word "through" in a video title immediately throws up the tag suggestions "fire" and "flames".
Anyway. I tried another NES game, this time with an elaborate recording setup that I was playing about with all day that allows me to record my voice through the headset connected to the computer, while simultaneously running the game's audio to the guitar processor thing I use and recording it on that, then editing the two together at the end. So you can now hear both Little Nemo: The Dream Master and my reactions to it.
http://www.youtube.com/watch?v=CQItDEQn69Y
I'd never so much as seen the game before I started recording this video, but as it turns out, it's a game in which you hop around a dream world lulling monsters to sleep by throwing boiled sweets at them and then hijacking their bodies to get yourself around the level. It also turns out I'm dreadful at it, even though I was very proud of myself for getting to the second level.
The method I used for recording worked out rather well, but I'm confused by how out-of-sync the sound gets in Camstudio - it seems to play my voice and the video at normal speed, and yet the voice always drifts slightly ahead or behind the video over time. The process of resynchronizing them in iMovie just got more and more difficult as it went on, having to re-import the same file multiple times to split it up, having the Trim menu disappear entirely and with it preventing me from scrolling down to the last row of thumbnails on the video to edit the end - it came to be so excruciating that I found myself wondering insane things like whether Windows Movie Maker might actually be better at it.
Anyway. I tried another NES game, this time with an elaborate recording setup that I was playing about with all day that allows me to record my voice through the headset connected to the computer, while simultaneously running the game's audio to the guitar processor thing I use and recording it on that, then editing the two together at the end. So you can now hear both Little Nemo: The Dream Master and my reactions to it.
http://www.youtube.com/watch?v=CQItDEQn69Y
I'd never so much as seen the game before I started recording this video, but as it turns out, it's a game in which you hop around a dream world lulling monsters to sleep by throwing boiled sweets at them and then hijacking their bodies to get yourself around the level. It also turns out I'm dreadful at it, even though I was very proud of myself for getting to the second level.
The method I used for recording worked out rather well, but I'm confused by how out-of-sync the sound gets in Camstudio - it seems to play my voice and the video at normal speed, and yet the voice always drifts slightly ahead or behind the video over time. The process of resynchronizing them in iMovie just got more and more difficult as it went on, having to re-import the same file multiple times to split it up, having the Trim menu disappear entirely and with it preventing me from scrolling down to the last row of thumbnails on the video to edit the end - it came to be so excruciating that I found myself wondering insane things like whether Windows Movie Maker might actually be better at it.
no subject
Date: 2011-08-28 08:02 pm (UTC)You really were expected to do a lot of experimentation for yourself in games then, even besides the issue of most things being explained in the manual rather than the game - I'm suddenly reminded of the Lolo games, where some squares the enemies regenerated on were very important, but you couldn't tell if they moved or not until you tried. Now, it's important that you're able to recognize a game's language and cues very quickly.
no subject
Date: 2011-08-28 08:08 pm (UTC)But those were the only real issues--everything else was just rules of the game you had to learn once, and then it was consistent from then on. If I see a screenshot of a Lolo level, I would need someone to tell me A) which, if any HFs give shots, B) how many HFs it takes to unlock the hammer/bridge/arrow powers (if you have any that stage,) C) if there are any spawn-blocking shenanigans, and D) whether the Don Medusae (if there are any) move horizontally or vertically. Once I know that, I could just study the screenshot and solve it in my head.
God, I love Lolo games. I really need to go back and finish Lolo 3 at some point....
no subject
Date: 2011-08-28 08:25 pm (UTC)I went on to the Backloggery for the first time in ages to check where I'd got with the Lolo games, and suddenly remembered that I'd stolen their circular U/B/C icon style for one of the later things I did at my last job. Strange what sparks memories. Anyway, yes, apparently I did complete the first and second, which feels like a bit of a feat to me given how impossible they sound. I think that I remember the exact layout of the first level that stuck me in the third game, and even though it wasn't linear like the others, that felt discouraging enough to put me off it. I'll have to load it up again.
no subject
Date: 2011-08-30 09:12 am (UTC)no subject
Date: 2011-08-30 02:28 pm (UTC)I think you more than deserve an M for Trauma Center 2, even if you're not using it anywhere else!
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Date: 2011-08-30 06:30 pm (UTC)no subject
Date: 2011-08-31 01:58 am (UTC)I tended to use "Mastered" if I'd written a reasonably comprehensive guide to a game, though I haven't done that in a number of years now.
no subject
Date: 2011-08-31 08:16 am (UTC)no subject
Date: 2011-09-05 08:35 pm (UTC)no subject
Date: 2011-09-06 03:46 pm (UTC)