Enter the Labyrinth
Sep. 3rd, 2011 05:13 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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More than one photograph of the maze interior would frankly be unnecessary. |
I took along a notepad and a pencil, as a bit of a joke at first, but once we had been in there for about five minutes, I felt like we would be absolutely dead without them. Even if you've seen an aerial view of the maze, once you're in among the eight foot tall plants it becomes a collection of twisty little passages that are all alike, and it's near-impossible to navigate without any idea of where you are or how close to the edge you might be. Even with the opportunity to scribble down each branching path as we walked along them, cartographing a maze is extremely difficult when it's not on a 90 degree grid, and my completed collection of drawings (which spans eight pages of a notepad) are full of notes saying that this path leads to point B on page 2, or that this bridge is actually the same one as on page 1 and to refer to that page instead from this point forward.
The situation wasn't helped when we were on one of the bridges above the maze (which aren't as helpful as you might think, because more than about five metres away the definition of passages just becomes corn in all directions), and we heard an announcement saying that they were going to change the maze. At that moment, it suddenly started feeling like being in a huge Rubik's Cube - throughout the maze, marked by Xs on my map, are barriers with No Entry signs on them, which can be moved about to change the configuration of the maze day by day. They're only a couple of feet high, but when inside and you're in the mindset of playing the game, it's strange how you get a game-character-like instinct not to go over or otherwise around these insurmountable waist high fences. Fortunately, when we found ourselves back at a part of the maze we recognized, it seemed that none of the ones that I had already written down had been moved, so my landmarks had been left intact. Otherwise we might still be in there.
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Even in a corn field - F.O.E.! |
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Date: 2011-09-03 09:58 pm (UTC)On the other hand, getting to play in a giant maze of corn sounds like amazing fun, and my inner child is quite jealous you have something like this near you! :P
D.F.
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Date: 2011-09-04 07:41 pm (UTC)I was very impressed with it, though - it was huge, and there's another similar one in about the same distance in the other direction from us!
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Date: 2011-09-04 01:09 am (UTC)Warp WireAriadne Thread. That should be the number-one priority on your list of preparations for next time, of course, unless someone in your party knows To Market (in which case they are automatically the most valuable and useful member of said party.)no subject
Date: 2011-09-04 07:39 pm (UTC)no subject
Date: 2011-09-04 07:54 am (UTC)(Did I mention said experience was Resident Evil 4?)
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Date: 2011-09-04 07:42 pm (UTC)That was an excellent game :)
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Date: 2011-09-04 01:04 pm (UTC)no subject
Date: 2011-09-04 01:16 pm (UTC)no subject
Date: 2011-09-04 06:25 pm (UTC)no subject
Date: 2011-09-04 07:03 pm (UTC)no subject
Date: 2011-09-05 01:05 am (UTC)(What can I say, I'm a firm believer in the divine art of the self-made shortcut. (http://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonBypass)
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Date: 2011-09-05 05:36 am (UTC)Knew I forgot something there. :/
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Date: 2011-09-06 01:44 am (UTC)