Not neuroses
Sep. 23rd, 2011 03:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The new Windows 7 effect of windows fading out and falling slightly away from you puts a whole new spin on sending emails from Outlook. Now, when you hit the Send button, you get a direct visual representation of the message tumbling out of your grasp and through the unknown ether, knowing that you're powerless to get it back if you've accidentally sent everyone a personal note or copy and pasted in an observation that your client wears silly shoes.
But that's not what I wanted to talk about - though this might be more a question for the people who read this on LJ rather than anywhere else. I just remembered that in the PS Final Fantasy games (which were, of course, the first encounter with the series that I had), where your movement on the playfield was periodically interrupted by random battles with completely invisible enemies, I subconsciously developed a habit to try to avoid them. Instead of just running to where I was aiming for, I would always run a short distance for about a second, then let go of the direction to pause for a tiny amount of time, then start again, inserting little pauses between bursts of movement. I remember I read a speed FAQ for FF9 (where you got a special award for completing the game in under twelve hours) that recommended this out of nowhere, which makes me think that I wasn't alone - is this a habit that other people also got into?
I'm not sure whether it actually had any effect on the game, or whether it was an illusion born from taking slightly more time to move anywhere, therefore making the gaps between the battles seem longer. I know that as soon as I took advantage of snapshot saves in FF6 and found that the time to the next battle was a predetermined number of steps from the last one, I stopped bothering with it for that game immediately.
But that's not what I wanted to talk about - though this might be more a question for the people who read this on LJ rather than anywhere else. I just remembered that in the PS Final Fantasy games (which were, of course, the first encounter with the series that I had), where your movement on the playfield was periodically interrupted by random battles with completely invisible enemies, I subconsciously developed a habit to try to avoid them. Instead of just running to where I was aiming for, I would always run a short distance for about a second, then let go of the direction to pause for a tiny amount of time, then start again, inserting little pauses between bursts of movement. I remember I read a speed FAQ for FF9 (where you got a special award for completing the game in under twelve hours) that recommended this out of nowhere, which makes me think that I wasn't alone - is this a habit that other people also got into?
I'm not sure whether it actually had any effect on the game, or whether it was an illusion born from taking slightly more time to move anywhere, therefore making the gaps between the battles seem longer. I know that as soon as I took advantage of snapshot saves in FF6 and found that the time to the next battle was a predetermined number of steps from the last one, I stopped bothering with it for that game immediately.
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Date: 2011-09-23 08:57 pm (UTC)Didn't hurt that the site of a missile barrage coming out of Red XIII (whom I always gave the Enemy Skill Materia to) looks awesome.
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Date: 2011-09-23 09:16 pm (UTC)Also, as someone who got suckered into buying the guide for FF9, only to find that I'd bought an advert for a website that never worked, I never found out what the special thing you were supposed to get was. I think I've heard somewhere it's supposed to be Steiner's ultimate weapon, or something, but I've never seen it in action. :(
D.F.
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Date: 2011-09-23 11:06 pm (UTC)Personally, I'd just plug in the ol' Game Shark, snatch that sucker up right at the beginning, not equip it until the final dungeon for fairness' sake, and let myself actually enjoy the darned game. The closest I'll do to a speed run in an RPG is starting my party out at max level and just laying a path of destruction in my wake, but I'm not gonna skimp on the details that actually make a game and the world within it interesting for anything less than a special ending, and even then, that'll be on the 2nd playthrough.
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Date: 2011-09-24 01:09 pm (UTC)And doesn't it also just about require manipulating your Playstation to skip the FMV sequences? Rather than just, I don't know, provide an in-game skip function... or better yet, only count your time spent actually playing rather than viewing story events.
Besides, the idea of not being able to go back, from that point, to do all the things you missed makes the completionist in me very unhappy. I understand and even appreciate when games employ a choice system whereby you can't do everything and have to make tough decision, but it seems that the primary point of getting that sword is for the sake of completion.
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Date: 2011-09-24 10:19 pm (UTC)The pointlessness of getting an ultimate weapon at the very end of a rushed game in which you're underpowered and can't even go back to use it is not lost on me, but I was interested that it was even there, as a special challenge - playing an extremely long game as fast as possible, all the way through, within what seems like an impossible limit.
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Date: 2011-09-24 10:17 pm (UTC)Actually I've never seen the fabled guide, just heard of its reputation of uselessness...
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Date: 2011-09-24 04:31 am (UTC)I think I did the same as you a couple of times, though - waited around in one place for a little while as though to "shake off" the random encounter rate. It didn't really seem to work so I gave up on it. But now I'm rather forcefully reminded of all my early attempts to avoid the Midgar Zolom in Final Fantasy VII.
Actually, I used to find the whole random-battle thing very oppressive, and many's the time I would avoid exploring out of my way - but these days I'm almost obsessive about exploring a whole dungeon or nooks and crannies on the overworld.