Stumbling through Uninvited
Sep. 30th, 2011 08:45 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
After two weeks with my parents here and not really working on anything during the evenings in favour of actually going and enjoying life with people, I'm back on my computer again now. I've missed these - have you?
This time, I picked up a game that I'd been aware of for ages, but hadn't ever tried - a game which, as I was to find out during the course of this video, contains three hundred rooms, six thousand inventory items, and a puzzle. It's Uninvited!
http://www.youtube.com/watch?v=bERyeu6_Z0g
I actually did this about a fortnight ago, but it took me this long to finally edit it together. I think I got a few good moments out of it, but the majority of the video is of wandering around hoovering up items from most of the house and not really understanding what to do - the pitfalls of the adventure game genre. By the end I felt like I was just getting started, but the video had already been going on for over twenty minutes, so I felt it best to quit while I was ahead.
I think I'll do something more actiony again next time, that I have a decent chance of grasping entirely instantly - perhaps Marble Madness.
Please don't laugh at the way I say "Gameboy".
This time, I picked up a game that I'd been aware of for ages, but hadn't ever tried - a game which, as I was to find out during the course of this video, contains three hundred rooms, six thousand inventory items, and a puzzle. It's Uninvited!
http://www.youtube.com/watch?v=bERyeu6_Z0g
I actually did this about a fortnight ago, but it took me this long to finally edit it together. I think I got a few good moments out of it, but the majority of the video is of wandering around hoovering up items from most of the house and not really understanding what to do - the pitfalls of the adventure game genre. By the end I felt like I was just getting started, but the video had already been going on for over twenty minutes, so I felt it best to quit while I was ahead.
I think I'll do something more actiony again next time, that I have a decent chance of grasping entirely instantly - perhaps Marble Madness.
Please don't laugh at the way I say "Gameboy".
no subject
Date: 2011-10-01 02:54 am (UTC)The NES Shadowgate does bring you back to life just before you made your fatal mistake (which you do, very often) - so dying doesn't feel as oppressive as it otherwise would, seeing as it lurks around every corner, straight line and obviously intact ladder. (I take it the Mac versions didn't do this?) The Shadowgate character's particular brand of stupidity seemed to be in dying in every way possible... this one seemed to go for the approach of having been told precisely what to do, down to opening a book or bottle as a necessary prerequisite for using it (which I think would have been implied by the fact that you're using it at all).
I thought that I put a bit of a weird Kensingtonian inflection on the word "Gameboy". However, I could see that being very much lost among all the other words that I pronounce more notably transatlantically, now that I think about it.
There was quite a string of shocking muttering there, but I thought it sounded funnier with the bleeps. Also my mum knows about these videos.
no subject
Date: 2011-10-01 03:03 am (UTC)no subject
Date: 2011-10-01 03:45 pm (UTC)no subject
Date: 2011-10-01 04:53 pm (UTC)This, of course, goes without mentioning the problem of saving after you've left yourself with not enough torches to finish the game...
no subject
Date: 2011-10-01 05:06 pm (UTC)Torches, though, those are always going to be an unavoidable problem. Particularly as I used to reignite them so much earlier than I needed to to avoid hearing that music...