davidn: (prince)
[personal profile] davidn
This one's been a while in the making, largely because my plan for it turned out to be a little ambitious. For this video, I was determined to complete the NES version of Prince of Persia, as it's been one of my favourite games ever since I first played it in the mid-90s - on the DOS version, I can breeze through it in under twenty minutes.

Unfortunately, I was only to discover the NES version's comparative dreadfulness through playing it - it casts off the cut-scenes, responsiveness of the controls, and many key parts of the game, making me think that it must have been made by people who were a bit pressed for time. But I persisted - and the resulting experience makes it one of the parts of this experiment that, rather opposite from the jealousy of console-owning friends I had at that age, made me very glad that I grew up with the PC instead.


http://www.youtube.com/watch?v=9zaxWD0BVSs


This is a fairly huge video, and it's been edited down from its original running time of upwards of one hour - I imagine that it's only interesting to watch the whole way through if you're familiar with the PC version of the game and can appreciate the differences as I get caught out by them. You get about seven minutes of unbroken gameplay, and then I start being a bit more liberal with my time-altering superpowers. It features:

  • Twelve excruciating levels
  • Four thousand retakes
  • Three thousand and ninety-nine instances of me saying "Right!" overconfidently after a retake
  • Even more bizarre exasperated noises (coming soon as a Best Of collection)
  • Nearly melting the bleep machine
  • The same eight bars of music repeated for all eternity (cut out during editing in this video - you're welcome)
  • Skeletons where they shouldn't be
  • Lack of other objects where there should be


Good luck. If you decide to stick with it through the whole 45 minutes, you'll need it.

Date: 2011-10-27 03:31 am (UTC)
From: [identity profile] ravenworks.livejournal.com
What would you have done if you DID run out of time? Found a cheat online or just surrendered?

"OOOOOOH~~~!" THERE'S the kind of vocalizing I'd been waiting for. :)

I'm curious - what was the puzzle that they cut out of level 11? And I wonder why they made so many of those platforms pre...collapsed?

"The dungeon tileset, but blue.. might be purple..." It was blue+purple right from the start! You commented as much yourself right at the beginning of the video :)

"There used to be a skeleton here - not a living one, just one on the ground." Now that you mention it, is there only that ONE (fighting) skeleton in the entire game? How odd..!

"Wheeeeeeee......" <3

"Oh, it's a skeleton!" Statement withdrawn :D But... only on the first AND last level is almost odder!

"Let's fight the shadow who is actually a skeleton." WHAT? That would've been the shadow fight? So.... in this entire version.... the whole "jump through the mirror" thing amounts to... he drinks one of your potions. I don't know whether to chalk this up to "shaving off the confusing bits" (I remember my brother doing that - you have to put away your sword and walk into him, right?) rather than it being a technical challenge - I mean, it's not like the frames aren't already on the cartridge! :P Although... is there a "draw/sheath sword" button in this version? It seemed like it was coming out automatically in most of these fights (although obviously it's hard to tell without seeing your controller!), and I guess that would have precluded the puzzle :)

"Level 14" - didn't you say the SNES version had 20 levels to the original's 12? And where did 13 go? (Maybe I just lost count...)

So, wait, what is the point of that whole level leading up to the princess? You just..... walk through some plate-activated gates? Is there some puzzle that you made look too easy or something at least..?

Oooooogh, and it just drops you back to the legal screen? So anticlimactic, I hate that :S Feels like all your work just got erased behind you :P Maybe it wouldn't be so bad if the music didn't just continue on blithely as though the NES didn't even realise the significance of what just happened..!

Also, I just remembered, wasn't there a part where you have to do the Indiana Jones thing and walk out across an invisible bridge? Was that one of the things they cut?

Wow.... I just remembered that that part of the game was always linked in my mind with Focus' Hocus Pocus (http://www.youtube.com/watch?v=NGaVUApDVuY), because it's what my brother was playing on the stereo when he was playing that part - he called my dad into the room to see the invisible bridge part, and my dad wasn't sure if the music was from the game or something separate; he found it appropriate! In hindsight, objectively, I'm not sure I agree (and I'm not sure how he thought even a mac could be capable of that kind of sound quality at the time - not that the musical cues that DID exist weren't rather extravagant for the era (http://www.youtube.com/watch?v=GaleVnNDip4&feature=related)!) but the two have always been linked in my mind since then :) In fact, there are a few points in games like that.... I feel like I must have asked about that on videogame_tales at some point...

Anyway, wow! That was tremendously long, but very fun :) I feel like I've just spent an evening hanging out with you over an old game! That was fun, we must do it again some time. :)

...... actually, hell, the more I think about it - have you thought about doing these on Livestream..? Maybe with someone there to read the chat, for the sake of you not having to put down the controller and read over and over, and for the sake of anyone later watching the recording then missing out on the comments you might choose to respond to...

This is starting to sound complicated, don't let me interfere too much with a good thing :) Cheers!

Date: 2011-10-28 02:00 am (UTC)
From: [identity profile] ravenworks.livejournal.com
Well, this (http://www.youtube.com/watch?v=9zaxWD0BVSs#t=38m23s) wasn't bad, but I believe the 'ooh' I meant was here (http://www.youtube.com/watch?v=9zaxWD0BVSs#t=39m22s) :) (A tilde usually refers to an oscillation in pitch on the preceding word, if I'm using it right - I believe you'll find it apt :D)

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Jan. 26th, 2026 07:32 am
Powered by Dreamwidth Studios