Date: 2011-11-13 06:20 pm (UTC)
I know we must have discussed Tim Follin at some point - did you realise this was one of his soundtracks? :) The man's definitely a sound chip wizard, but I also wonder if part of how familiar the title music felt was just a matter of it coming from England... (if I'm recalling my PC history correctly in assuming that most Amiga games came from over there?)

Oh my goodness, I love those character portraits in the intro. :D That perfect mix of style and camp...

"Don't turn my noises into a ringtone or anything" NO COMMENT

You seem a bit more rushed or anxious this time!

"We've got a drum, a cake..." I guess you weren't watching during the intro where it showed you exactly what to do with those?

"Attempt 1 was 1.95% successful! Never say I don't look on the bright side." <3 X3

"I wonder if it freezes items as well..." You god damned genius!! I never would have thought of that!

"You have to be standing on top of things to pick them up. That's physically.... not advantageous." BRB writing crossover fanfiction between this and SMB2

"We have conveyor belts!" AIE, it's rather cruel of them to have conveyor belts but no way of showing which way they're even rolling!

..... that is the best interlude I've ever seen. (Is there some kind of significance to the clubs, that's metaphorically representing what's keeping you away from post-2000 social networks? :P)
Some part of me totally wants to find out what the other icons in GameFAQs do, even though I understand perfectly well that they're just visual props for a gag.... my brain's insistence on believing that it's an entire game is worrisome. :P
.... wait a minute, are those two characters next to FA supposed to be a dick and a mouth XD

"We rely on an impossible feat of gravity..." Is the game actually MEANT to be played like this, or is that just a technique that fans have figured out? (I liked your "freeze things in midair" method better!)

Anyway, yeah, now I'm kind of intrigued by this! Seems like the sort of thing I'd want to play with an infinite-lives code on, just to reduce the frustration factor, but it is awfully neat to explore a big labyrinth with distinct puzzles like that, isn't it?

Anyway, the SNES sequel Crassadon mentioned is called Equinox, if you're curious. I'd heard of it, but only ever seen screenshots... it seems significantly different (http://www.youtube.com/watch?v=HBswql-rS7I&feature=related) in its feel, less like exploring a maze and more like conquering traditional videogame levels, but I could see how it could still be charming... I think the most interesting point is the fact that they actually gave the main character a shadow, but completely eliminated its usefulness by having it DISAPPEAR as soon as he's in the air. It's like they heard that there were requests for him to have a shadow, but they had no concept of why anyone was asking. (If anything, they seem to be deliberately obfuscating the level layout (http://www.youtube.com/watch?v=HBswql-rS7I&feature=related#t=5m13s) using the perspective.. or else that was meant to be obvious and it's just revealing how careful the designers of the original were to manage to avoid these kinds of scenarios..) Holy crap, though - nice boss music (http://www.youtube.com/watch?v=HBswql-rS7I&feature=related#t=9m07s)! Even if it is accompanying the fighting of a creature who's mostly offscreen. (And if the end-of-boss-fight message does sound an awful lot like something GLaDOS would be saying to you.)
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