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It's always nagged at me that I've never completed either of the Best of ZZT games - I redownloaded Part 1 yesterday thinking that it couldn't possibly be as difficult as it had seemed when I had first seen it. From first appearances, it's actually slightly worse than I remember.
Well, that's something to keep me distracted from being on a plane tomorrow...
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Date: 2011-11-16 08:46 pm (UTC)overhangcurve got the better of me. :P)I'm imagining a remake of that scene in the first Matrix movie, where you're sitting at the screen and saying "I don't even see the code anymore... all I see is Player Character... torch... treasure chest..." :P
D.F.
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Date: 2011-11-16 09:03 pm (UTC)I also have to wonder about why a lot of those symbols made it into the American Standard Code - can you imagine:
BIFF: We've got #000, that's a space - how about #001? Should we start with the alphabet next, or go with the numbers first?
HANK: How about a smiley face? Then a different face. Then just do some card suits and other junk for a while and start the alphabet about sixty characters in.
BIFF: Perfect!
(NB. I do know the technical reasons for the placement of the alphabet characters... but it makes a more boring image.)
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Date: 2011-11-17 04:46 am (UTC)There are good technical reasons for why the alphabet starts where it does, but I'd still love to know what they were thinking when they decided what to fill the other spaces with :) And moreso with Unicode (http://text-symbols.com/cool/), since that actually had to be agreed upon by a bureaucracy!
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Date: 2011-11-18 05:38 pm (UTC)And yes, Unicode does have an incredible amount of... stuff in it (I hadn't realized the extent to which it did, until you mentioned that) - putting in everything from the entire world sounds like a huge enough task, before you start putting in people's miscellanous junk like six different varieties of snowflake.
I can't describe the feeling I had when I realized that the upper and lowercase letters were 1 bit away from each other. It was as if a small part of the world suddenly made sense.
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Date: 2011-11-18 05:52 pm (UTC)I think Google's got my back on this one! Where did you pick that up?
"I can't describe the feeling I had when I realized that the upper and lowercase letters were 1 bit away from each other. It was as if a small part of the world suddenly made sense."
..........!!!!
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Date: 2011-11-18 06:02 pm (UTC)And... am I to take it that you had a different justification in mind!
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Date: 2011-11-18 06:08 pm (UTC)no subject
Date: 2011-11-18 09:01 pm (UTC)D.F.
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Date: 2011-11-16 09:21 pm (UTC)Slider puzzles are something that thankfully died out rather early. Now I'd love to make a game with an absurd one and as soon as you touch the first slider/boulder immediately changes all of it to empties with a "Just kidding!" message.
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Date: 2011-11-16 11:36 pm (UTC)I think I last tried part 2 of the Best of ZZT when I was stuck waiting for my visa to come through, in 2006 (just before the last ZZT game I made, too - apparently it's easy to get addicted again). I absolutely couldn't get past a puzzle that I think was called "Musical Madness", a similar vast array of sliders. Scott Hudson surely can't have just overlooked the absurd difficulty level of them when putting them together...
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Date: 2011-11-17 09:10 am (UTC)...Damn, this just put an idea into my head: Use ZZT to make a Room Escape.