davidn: (prince)
[personal profile] davidn
I can't say I've played a whole lot recently - rather unfortunately the addiction to Quake Live still hasn't let me go, even though I haven't convinced anyone else I know to join it (as the entry difficulty level is quite high - players are sorted into four tiers and absolutely nobody is on the first two). I don't usually play online games against people I don't know for reasons that I've been reminded of rather frequently since starting, but as it is, the game has the completely unintentional therapeutic properties of handing you a roomful of morons and a rocket launcher.

If I were still sane, this would just be a picture of a plump bird. Instead it's a manifestation of pure evil in its natural habitat.
However, [livejournal.com profile] kjorteo has recently been getting us together to watch weekend night video streams of Hatoful Boyfriend (with the advance warning that these videos are three hours long and the volume of the second one starts off at an eardrum-busting level). This is a game that's been gaining infamy on the Internet for the last couple of weeks, and it's well deserved, because to call it absolutely flaming mental would be doing the term something of a disservice. For those who aren't aware of it, the game is a sort of pigeon dating simulator, and as difficult to believe as this may be, the premise is not in itself the weird part of the game. In fact, I've never seen anything that looks quite so much like it came directly out of a nightmare, with the way that it presents you with more and more disjointed insanity and just assumes that you're going to accept its mutated sort of dream logic. It's the same thing that scared me when I first played Mortal Kombat - I just have no idea what this game is going to do next.

As a brief introduction to the sort of level we're dealing with, there's a playthrough thread here - try to bear in mind that this a real game and not (as I had assumed for about five pages) someone just making it up in Photoshop as they went along. Though come to think of it, I could believe that that philosophy was the entire development model for the game.

But you can't really call it "playing" even when you're at the controls, because your involvement in the game amounts to jabbing a dialogue box every now and then and picking where you want to go or who you want to speak to - you're not so much playing as just steering a guided missile towards an inevitable explosion of madness. On the first run through it, most of our path involved talking to a racer dove who had an unhealthy obsession with pudding. On the second, we attempted to go down the school doctor's storyline - who in this production is played by the fat bird shown above - but in the middle we accidentally got sidetracked into a new layer of sub-story about two biker birds beneath the madness of the existing one. It's what Inception might have been like if it had been made by birds with an approximate understanding of human speech and behaviour.

No dating game should be afraid to present you with difficult choices.

I must admit that I was expecting the game to make no sense, but not for the sheer extent to which it managed to do so - the morning after I saw the first chapter of this epic adventure, I honestly had to go back to the stream page and look up the recorded video just to make sure I hadn't been part of a mass hallucination. The translation does its best with the available material, but at several points throughout the proceedings when people - I mean... birds - start coming in and exchanging long strings of non-sequiturs about pudding and/or beans, it starts to feel roughly like what happened in Final Fantasy 8 when time was compressed.

I'll say one thing - last night, the certificate/provisioning permissions system for Apple began to make sense. I think this game has just got me used to a whole untapped level of insanity.

Date: 2012-02-28 09:37 am (UTC)
From: [identity profile] xaq.livejournal.com
Ia! Ia! Hastur!

Date: 2012-02-29 05:07 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Iwamine Shuu)
From: [personal profile] kjorteo
You may think he's kidding about the game's insanity, but if anything, he's actually understating it. I can't even begin to count the number of times I've flubbed a line when narrating these streams because I started reading it, then interrupted myself with "Pfffhahaha what?? Okay, hold on...." before starting over. The second stream very nearly broke me during the cafe scene (one certain image stopped me for 40 seconds before I could even recover enough to give a speech about how I'm sorry for losing it at moments like that ... actually continuing didn't happen for at least another minute or so) and it did break DavidN (I had enough legitimate concern to stop and make sure he was okay before I kept going) and we didn't even do the route I expect/anticipate/predict will come to be known even amongst all the others as "the weird one!" (Though admittedly that's not a guarantee; the cafe thing honestly took me by surprise, and was unexpectedly every bit as weird as I expect one of the upcoming routes will be.)

Look, I'm not going to lie; we're talking about a situation where http://dl.dropbox.com/u/63093495/LPHatoful/Update14/015.jpg makes perfect sense in context. It's that context itself that doesn't make any sense, and temporarily reduced me to gibbering madness that night. Show that picture to anyone else, and you'll never be able to get far beyond "this is a real image. Really. It's a real screenshot from a real game. No, it is, I swear." For me, though, I looked at that image and thought "well, there are some much weirder shots from that scene, but I don't want to spoil the best parts ... this one's good enough, I guess."

You should come by and watch the streams sometime! It'll be fun!

Date: 2012-02-28 10:02 pm (UTC)
From: [identity profile] crassadon.livejournal.com
whow, I saw that bird, and thought it was an actual graphic from the game @_@

Date: 2012-02-29 12:32 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Iwamine Shuu)
From: [personal profile] kjorteo
I would just like to point out that the first few pages of that thread, before Angie Gallant develops her fear of Doctor Murderbeaks, are about the quaintest things ever. http://www.quartertothree.com/game-talk/showpost.php?s=f7cdb4bf073ef116db087ee6f74077b1&p=2956753&postcount=13 and http://www.quartertothree.com/game-talk/showpost.php?s=f7cdb4bf073ef116db087ee6f74077b1&p=2956796&postcount=20 are truly spoken like someone who has never played this game before. Which just makes it all the more incredible to read further, and notice the transition in her narrative as she finally starts to understand....

Also, I see she has the same habit you do of making wisecracks about the direction the game will go, only for "WHAT THE HELL I WAS KIDDING AAGH" reactions when they actually come true. Honestly, every part of that thread is incredible, it's one of the most amusing reads in ages and is indisputably the reason I bought the full game ... though the more of the thread you read, the more you have spoiled for you if you see me going through everything in the stream as well. Hmm.

Anyway, thank you so much for the mention! I'm just glad that my audience seems to be enjoying themselves thus far. :)
Edited Date: 2012-02-29 12:41 pm (UTC)

Date: 2012-03-01 02:35 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (MYSTERIOUS LADY AAAAHHHH)
From: [personal profile] kjorteo
I like that you would later go on to ask me if Murderbeaks has a good ending, and I had to explain that that was the good ending. (I got the bad one offscreen later, it's just the same thing only it jumps to credits right after the infirmary confrontation and leaves out the extended ... epilogue.)

Also, hooray for white text that doesn't actually hide anything at all due to my forcing my lavender scheme on everyone else's journals. I am ... not proud of what I did to Yuuya just to live out my partridge guro fantasies. To the point where you noticed that I did everything after that in a separate save file, and I may go back and use that file now. I have now unlocked the ability to go on the much-hyped Weird Route of this game, the thing I've been trying to show you from the very beginning, but ... I may have to devote the next stream to saving and seducing Yuuya, first. My conscience just is not allowing me to leave that one on that note.
Edited Date: 2012-03-01 02:40 am (UTC)

Date: 2012-07-03 12:25 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Iwamine Shuu)
From: [personal profile] kjorteo
Message from the future, because going back and replying to older LJ posts with hindsight and such is fun!

"I have now unlocked the ability to go on the much-hyped Weird Route of this game" Pfffahahahaha

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Jan. 27th, 2026 11:05 am
Powered by Dreamwidth Studios