Running Free
Mar. 8th, 2012 09:55 pmMy latest game has actually been on the App Store since the start of the week, but I waited around a bit before announcing it - I wanted to be able to get the site together along with the Flash version, so it can be fed to the awful cretins on Newgrounds and then distributed further into the Internet in general. So now, at least, I can say - my first iPhone game Running Free is out!

You can try it out in Flash form here, with 15 specially-made levels - the full game on iOS has a further 71. (Why the weird number? Because the winning screen's counted as a level and eight of them fit on a page of the menu.) Your aim is to guide the perpetually running stickman - arbitrarily named Geoffrey by Whitney - around a set of increasingly dangerous sheets of graph paper by using the four arrow keys to change the direction of gravity.
It's evolved quite a bit since the first prototype I put up last year... thanks to everyone who posted there, and... actually, especially
ravenworks for inspiring me to put this on the iPhone at all, now that I look!
So here it is on the US app store (the in-game link should open it in iTunes in the correct region automatically) - I'd recommend a 3GS/3rd generation Touch or later, as I think it'll perform slowly on earlier devices. If you give it a try, I'd really appreciate any reviews, as they boost my visibility in the store. (Unless you hate it, in which case you don't have to bother.)
The game has no music - here's some.

You can try it out in Flash form here, with 15 specially-made levels - the full game on iOS has a further 71. (Why the weird number? Because the winning screen's counted as a level and eight of them fit on a page of the menu.) Your aim is to guide the perpetually running stickman - arbitrarily named Geoffrey by Whitney - around a set of increasingly dangerous sheets of graph paper by using the four arrow keys to change the direction of gravity.
It's evolved quite a bit since the first prototype I put up last year... thanks to everyone who posted there, and... actually, especially
So here it is on the US app store (the in-game link should open it in iTunes in the correct region automatically) - I'd recommend a 3GS/3rd generation Touch or later, as I think it'll perform slowly on earlier devices. If you give it a try, I'd really appreciate any reviews, as they boost my visibility in the store. (Unless you hate it, in which case you don't have to bother.)
The game has no music - here's some.
no subject
Date: 2012-03-10 06:28 pm (UTC)Some sort of free limited version tends to be a good idea in general, if only because products of this sort are distinct and non-fungible enough that one can't easily judge value before trying it out. Physical-packaging software had demo machines at stores; digital distribution sort of pushes more of the burden to the developers/publishers.
(Results are likely nonrepresentative of the general populace. Hacker News seems to think it's impossible to make any money on Android games; I would like to think this is false, but I don't have any first-eye data either way. Apparently an infinite stream of different and exciting graphics driver bugs is a real problem, sort of like it is for Windows.)
(Yes, I'm still waffling on LJ authentication. Yes, I take forever to do anything…)