davidn: (Jam)
[personal profile] davidn
You know, when I played Gourmet Sentai Bara Yarou I was expecting it to remain at least fairly near the top of the list of games I'd played in this project as far as madness was concerned. It was a complete surprise to me that it was instantly shown its place by a game that [livejournal.com profile] wolfekko gave me, with the apparently innocent title Pac-Man 2.

To be fair, is it going to be any madder than any other recent events this weekend? Don't be stupid, of course it isn't. But it's going to make a decent attempt anyway.


http://www.youtube.com/watch?v=bTTgZjL9Fd4


There are two interrelated facets to this game that make it quite so remarkable... the first is that I have no idea why this is called Pac-Man 2. It has the greatest, most irreconcilable genre shift that I've ever seen between a game and its (alleged) sequel - it is not, as you might expect, a maze game with some enhancements over the original. Instead, it's a sort of adventure where you watch Pac-Man yomping through a cartoon world, occasionally pointing out something that you want him to pay attention to and hoping that he'll interact with it in the way that you expect. This leads us to the second unusual thing - the player doesn't really do a whole lot of playing, being reduced to vaguely influencing the course of events by shooting things with a catapult and getting frustrated when Pac-Man runs off in the wrong direction.

For the rather indirect method by which you control it, it's a bit like Scribblenauts - except your character is a manic-depressive Tamagotchi with the mind of a particularly stupid toddler and won't listen if you cheese him off too much. Despite all this, in this video I explore all of the game world that it will allow before remembering what I'm supposed to be doing, and even when I know the solution it takes me an age to manage it.

How did anyone get anywhere in this game before the Internet? Or, having listened to the sound, play it for long enough to do so before having their parents come through and ram the player's head through the television screen?

Date: 2012-04-16 11:56 am (UTC)
From: [identity profile] crassadon.livejournal.com
while I admit the controls here are. . unintuitive, I never expected anyone to render Pac-Man unconscious during the tutorial for this game!!! D:

I think, before there was Internet, everyone was a lot more prepared to spend time fiddling with puzzles until they found an answer. Honestly, it's easy to see you need to make Pac-Man look at the bottle, and then, at the exact moment he does, magically summon a blackbird to assault Pac-Man, thus causing the bottle to randomly fall the ground where it can be collected. Really, it's just common sense.

Towards the end of the game--spoiler alert--there's a bit where you need to bypass a door lock by entering a code you get by. . . .well, I never actually figured out how to get the code. After searching for it, I decided to simply brute-force the door lock open. A grievous task when you find that the game forces you to run a dangerous dungeon course every time you fail to open the door. Got it; beat the game over a weekend. See, lots of time for these things in 1994. I literally don't even have time to play half the games I've recently acquired now. :(

Date: 2012-04-16 04:28 pm (UTC)
From: [identity profile] xaq.livejournal.com
Is it just me, or did this game come out about a decade too early?

I mean, seriously, the control scheme seems definitely more suitable for the DS than the SNES.


That being said, WHY IN THE NAME OF ALL THAT IS HOLY DOES THIS EVEN EXIST!?

Date: 2012-04-16 08:35 pm (UTC)
From: [identity profile] xaq.livejournal.com
It's kinda funny, yet also kinda sad, how many SNES games would have been perfect to bring up to the DS but never did. Kjorteo and I both agree that Mario Paint would have been a perfect game to port over, and I have to say, it would have done this train-wreck a world of good.

Date: 2012-04-16 06:31 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
I couldn't get through it due to the sound issue, but—did you ever try switching the “Stereo” option on the title screen? The sound distortion sounded kind of like a wrong-number-of-channels-being-rendered distortion.

Date: 2012-04-17 02:23 am (UTC)
From: [identity profile] crassadon.livejournal.com
Soo. . . . how bad is it that I actually enjoy the music in this game? I would happily listen to the soundtrack :3


. . The sound effects, however. . . that slingshot does not sound like any slingshot from this world D:

Date: 2012-04-16 10:17 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
When I first saw this, I thought they'd decided to base a game off the Pac-Man cartoon - http://www.youtube.com/watch?v=n3n22GQMgcU - before I realised the game came out 13 years afterwards. On the other hand, at least they didn't feel the need to put in the spurious fifth ghost (Inky, Pinky, Blinky, Clyde and Token Female Ghost Because That's How Cartoons In The Eighties Worked just doesn't have the same ring to it, y'know?). And the mysterious 'dark lord Sauron' seems to have been replaced his mechanical voice box with Perfect Cell's I'MMA FIRIN' MAH LAZOR face.

D.F.

Date: 2012-04-18 04:54 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
"A rather camp gospel choir"?? XD

This is really a tremendously ambitious game in a lot of ways... and I mean, they've spent plenty of time making graphics, and animations, and programming him to respond to things..... but somehow, it never occurred to them that... "pac baby needs milk" isn't going to stand up to "sword things in the head" no matter how long they spend on the graphics?

Why is Pac-Man afraid of farmers? Is his kind kidnapped and used for livestock or something?

Oh shoot- that whole wordy tutorial and they didn't even tell you about the 'look' button?

He refuses to move on once he notices a shiny apple, when music plays in the park he spontaneously starts waltzing around with the air, and even after you finally get him to finish his assigned task, he refuses to go inside because he wants to play with the dog. It seemed too easy a comment to make, but honestly, this game is beating you over the head with the idea that it's a "child with ADD" simulator. I honestly wonder if it was invented to try and make someone's videogame-addled kid understand what it's like trying to get to the shops and back with them. I mean literally all you can do to make him go where you want is shout "LOOK!" and pray there's something more interesting in that direction... I would've said the gigantic celebratory cutscene for coming home with a bottle of milk seemed a bit much, but.... it really isn't, is it :P

I'm not sure I understand this villain's logic... "Pac-Man did something to you, and I'm angry about it, so now I'm going to do the same thing"?

I am kind of intrigued by the sound of Pac-Man's voice, though! It sounds like it's generated live, almost like a vocaloid without any consonants?

Date: 2012-04-23 04:50 pm (UTC)
From: [identity profile] crassadon.livejournal.com
he's trespassing on the farm, obviously.. after having been wondering the same thing for the past seven days or so.. :P

Date: 2012-04-24 11:53 am (UTC)
From: [identity profile] ravenworks.livejournal.com
But the sign under the bottle says "free!" Unless that was just a last-minute retcon so they could say they weren't teaching kids to steal things (have they never played an adventure game before??) even though it made the entire rest of the scenario no longer make sense ;P

Date: 2012-05-04 02:54 pm (UTC)
From: [identity profile] tamakun.livejournal.com
I remember playing this game when I was younger! I thought it was cute, and I think they hailed it as an "interactive cartoon". I got to a point where you had to lead Pac-Man through a minecart ride, having him duck ("look down") or jump ("shoot him"), and it became as frustrating at the Battletoads Turbo Tunnel.

By the by, did you notice the Pac-shaped table inside the house?

Also, yes, the sound was a lot better than the water-bucket design that you were playing with. I don't know why yours sounded so bad!

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