davidn: (prince)
[personal profile] davidn
Use the mouse. Saving is automatic.

Okay!



But... how do I get that over to...



So how am I meant... but... how do those...



WHAT?!

Continuing the Japanese tradition of humble understatement last seen in Hatoful Boyfriend, this is an independent game called Hanano Puzzle ('Hanano' from the Japanese meaning "how the bastards am I meant to do this one".) I heard of it through the GameFAQs classic games board, where several members have been working their way through its challenges and demented PxTone music.

The idea of the game sounds simple - your only available move is to swap blocks horizontally, blocks will grow a flower in the direction of their arrow when they're next to another flower of the same colour, and your objective is to sprout all the blocks on the screen. In practice, the puzzles are so intricately put together and/or consistently sadistic that each one is a maddening challenge - rather appropriately, it really is about as hard as getting flowers to sprout out of bricks.

The game seems to intentionally go directly against the traditional puzzle progression of introducing a technique to you and then encouraging you to use it - instead, what this does is force you to discover a new technique in order to complete the level in front of you, right from the very start. Level 1 is something that I'd expect to find towards the end of a stretch of levels in most other games - instead of giving you a small demonstrative level to play around in, it drops you right into working out how to use the blocks in secondary ways and the physical effects of growing flowers out of them. But after a couple of these puzzles, it lets you believe you're getting somewhere and you make some fast progress until you run into the next flowery brick wall.

I've had a week or so of on-and-off struggling, and I'm now on level 15. There are fifty of them. This is going to be a long game.



Oh, come on.

Hanano Puzzle

Date: 2012-04-28 11:28 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
(Actually it probably just means “Flower Puzzle”. But you knew that.)

Date: 2012-04-29 12:06 am (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
… I also can't seem to run it. Does it require accelerated graphics for some reason or such?

I've also now just bostumized my Windows install trying to get an AMD Catalyst driver onto it, which involved an autodetection program that would download an installer downloading program which would then download the installer, all of which insisted on climbing onto the system disk in different and sometimes inexplicable locations which I didn't dare change because half of the time developers put installation-location questions in as a sort of ritual sacrifice rather than anything directly meaningful, whereupon the driver hung on boot, and then the uninstaller, upon realizing that I was in Safe Mode and so it couldn't load the driver to detect which drivers it was supposed to uninstall, presented me with a seemingly reasonable-looking list of components to choose from and then drove into a tree like in the beginning of Uninvited when I tried to actually select any of them to remove.

… right.

Edit: Ohhhh. I see people talking about the music. I wonder if it quits if it doesn't find an audio device. Damn. Hmm.
Edited Date: 2012-04-29 12:07 am (UTC)

Date: 2012-04-29 02:37 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
Mmmmm, level 19. *munch munch munch* (I managed to run it in WINE. It does seem to need DirectDraw. And now I can hear the music, which I also approve of.)

Level 15 is… amusing.

Date: 2012-04-28 11:45 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Teo: Derp)
From: [personal profile] kjorteo
Beat level 9, made it to level 10, out of thinking for today

I will get you for this accept this as partial revenge for all the times I have previously gotten you for this

Date: 2012-04-30 07:11 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
I just played through levels 22–27 in I think a bit over half an hour, and they are lovely. I am so glad you showed me this. ^.^

#21 is simple; it's a nice breather after #20. I think #27 is my favorite of this level block so far; arranging to make the part on the right-hand side not, er, get stuck prematurely requires, hmm, some forethought.

Date: 2012-04-29 12:44 am (UTC)
From: [identity profile] xaq.livejournal.com
What is it with us, subjecting ourselves to these splintered, soul-rending fragments of Cocytus that pass themselves off in the mortal realm as video games? D:

Anyway, stonewalled at Lv 12 for now, gonna let my brain cool off for a bit.

Date: 2012-04-30 02:44 am (UTC)
From: [identity profile] xaq.livejournal.com
As of Lv 20, I must say...I'm kinda sharing Dos' hate for you now. D:

Date: 2012-04-30 07:50 am (UTC)
From: [identity profile] xaq.livejournal.com
Actually, I take that back. I'm officially verging on bloodlust after how much AAAAAAAAAAARGH!!! Level 20 is inducing.

WHY CAN'T I PULL MYSELF AWAY FROM THIS THING!?!?!

Date: 2012-04-30 08:29 pm (UTC)
From: [identity profile] xaq.livejournal.com
Well, I finally cleared level 20 just now, so I can't say I'm looking forward to--

*click*

--Oh hell. D:


EDIT: Oh, uhhh...never mind, got it. O_o;
Edited Date: 2012-04-30 08:49 pm (UTC)

Date: 2012-05-01 05:05 am (UTC)
From: [identity profile] xaq.livejournal.com
Okay, Lv 29 aaaaand my brain's throwing in the towel for the day. X_x;


EDIT: ...Okay, I lied, quitting at 30 for the night. ...I hope.

EDIT #2: ....31. Good lord this game is addictive.
Edited Date: 2012-05-01 09:48 pm (UTC)

Date: 2012-05-02 05:51 am (UTC)
From: [identity profile] xaq.livejournal.com
Indeed.

On a happier note, however, I'm finally up to 32. (Which fell in about 4 minutes. O_o; )
Edited Date: 2012-05-02 05:54 am (UTC)

Date: 2012-04-29 04:30 am (UTC)
From: [identity profile] dr-dos.livejournal.com
I'm at level 8 and I kind of hate you for this.

Date: 2012-04-29 04:33 am (UTC)
From: [identity profile] dr-dos.livejournal.com
Finally. (That probably took 20 minutes)

Date: 2012-04-29 05:28 am (UTC)
From: (Anonymous)
jd here... (from said classic gaming board)

Was just googling the game's name to see if I could find anything else about it and stumbled upon this. I just want you to know that after those last few levels, looking back something like level 15 just seems so... quaint in retrospect. It's not easy but that's barely a 3 our of 10 on this game's cruelty scale (spoiler: it goes much higher than 10).

For everyone else, hello and run away from this game before it destroys your mind.

...I do love how the universal reaction to this game is to curse whomever introduced one to it, even amongst those who enjoy it.

Date: 2012-04-30 02:47 am (UTC)
From: [identity profile] xaq.livejournal.com
"For everyone else, hello and run away from this game before it destroys your mind."

You apparently weren't here for the Hatoful Livestreams...our minds are already destroyed.

Date: 2012-05-01 05:29 am (UTC)
From: (Anonymous)
Oddly enough I had my mind melted by a picture "let's play" of Hatoful a couple months back myself, we must run in similar brain-hating circles.

Technically I use yahoo to search but this was in the top 10 results as of when I posted so it can't be that "discovered" just yet ;)

For what it is worth the game ramps the difficulty back down quite a bit after the horror that is stage 20. 21 and 22 initially look a bit rough but are relatively simple.

"I'm not enormously pleased with the person who introduced this to me either (fortunately for him, I can't quite remember who first mentioned it)."

It was Sci I swear! I mean it's a 50-50 shot that it was my write-up that put the thought in your head but either way Sci wrote about it first and got me playing so... yeah, totally Sci's fault :)

Date: 2012-04-29 05:42 am (UTC)
From: [identity profile] kibet.livejournal.com
Probably one reason why I would get the internet so I can give this game a try and that was just from the screencap.

The Japanese are not the only ones as we have driver, brick breaker, and other free copycat game titles.

Date: 2012-05-15 02:57 am (UTC)
From: [identity profile] tamakun.livejournal.com
I gave up at level 6, the introduction of the grey block. I spent far too much time scratching my head on those first five puzzles.

This is far beyond the Layton sliding-tile puzzles. At least those have some satisfaction in just sliding the tiles around randomly.

Date: 2012-05-20 11:26 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
Also, this has now been successfully turned into a depraved furry reference, [livejournal.com profile] kjorteo-style.

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